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| 18 Sep 2015 10:35 PM |
RCFL Rulebook _____________ Offensive Formations(These are the only formations allowed):
8v8 Formations: Formation 1: C, TE, TE, QB, RB, WR, WR, WR Formation 2: C, TE, QB, RB, RB, WR, WR, WR Formation 3: C, TE, TE, QB, RB, RB, WR, WR Formation 4: C, QB, RB, WR, WR, WR, WR, WR Formation 5: C, QB, RB, RB, WR, WR, WR, WR Formation 6: C, TE, QB, WR, WR, WR, WR, WR Formation 7: C, TE, TE, QB, WR, WR, WR, WR
7v7 Formations: Formation 1: C, TE, QB, RB, WR, WR, WR Formation 2: C, TE, QB, RB, RB, WR, WR Formation 3: C, TE, TE, QB, RB, WR, WR Formation 4: C, QB, RB, WR, WR, WR, WR Formation 5: C, QB, RB, RB, WR, WR, WR Formation 6: C, TE, QB, WR, WR, WR, WR Formation 7: C, TE, TE, QB, WR, WR, WR
6v6 Formations: Formation 1: C, TE, QB, RB, WR, WR Formation 2: C, QB, RB, WR, WR, WR Formation 3: C, TE, QB, WR, WR, WR Formation 4: C, TE, TE, QB, WR, WR
Defensive Formation Template(This can change to whatever you want):
8v8: CB, Safety, Safety, CB, MLB, MLB, DT, DT
7v7: CB, Safety, Safety, CB, MLB, DT, DT
6v6: CB, Safety, Safety, CB, DT, DT
Team/Roster Rules: - If teams have 8 or more, 8v8 must be played, if you have 6 there, it is 6v6.
Game Play: - 4 quarters, 6 minutes - 4 downs, FD = 10 yards - Teams are given 3 time outs per half - The clock doesn’t stop after first downs - Clock is stopped after: Kick offs, turn over on downs, play goes out of bounds, ball is spiked, incomplete passes, ect.
Overtime: - There will be a coin toss, whoever wins picks offense or defense. - The offensive team will start on the opponent 25 - After they score or don't score the other team will get the ball on their opponents 25. - This will repeat until one team has more points than the other. - If it goes into more than 1 OT then the team who played defense first plays offense first.
Special Teams: - Kick offs are done at the 35, receiving team cannot go past their 45, prior to a kick. - Away team chooses heads or tails before regulation. Home team chooses what side they defend and it switches at half time. - 2 onsides are given to per team for the WHOLE game. - Onsides can be kicked whenever. - Field goals must be snapped to a kicker and the kicker may not line up more then 15 yards away from the line of scrimmage. - Line of scrimmage on PATs/2pt is at the 15 yard line, PAT kicker cannot be past the 20 yard line. - Kick off power must be 80 - PAT's, Field Goals, and punts, must be snapped aswell on 75 power. - No Stacking allowed (standing on your players head and then kicking)
Offense: - Snap count is allowed, QB can say “Hike” as many times as he wants but the play doesn’t start until the Center snaps the ball. - No setting picks on another CB. (Pushing your fellow WR's corner out of position to get him open.) - Once you have one forward pass you cannot pass forward again. - QB may rush at any time. - A WR cannot receive the ball if they voluntarily run out of bounds and comeback in. If they are pushed out of bounds by CB then they can still receive a pass once back on the playing field. - A WR must touch the ground for it to be ruled complete, if a WR catches it in air and lands out of bounds it is incomplete(if one of his feet are touching in bounds it is complete). - A WR must hit F to catch the ball, or it is inc. - It is not pass interference if the QB does not pass to the WR that committed the penalty. - No WR may use dive to get open, it is used for catching only. - No player on the field may jump if they have the ball (you can jump to pass if u are a QB.) If you jump on the field it will result in being down where you jumped. - The only time you may jump is if you are diving for more yards. If you jump and do not hit T it is down at the spot. - Spamming F during any play will result in inc and -5 yards. - No Stacking allowed (standind on your players head) - The Center(who snaps the ball)may not go out for passes, whoever TE's can.
Defense: - Spamming F during any play will result in inc and -5 yards. - On hand offs, the defense may not jump over blocks before the RB crosses the line of scrimmage.. - Rushers cannot jump over a blocker if they are behind the line of scrimmage blocking for the QB. - A CB must hit F to intercept it, if they don't it's a swat. - No defensive player may dive to tackle someone if they are behind the LOS. - No CB may use dive to get closer to a WR, it is only used for catching and tackling. - No Stacking allowed (standind on your players head)
Flag Amounts: Offsides - 5 yards - Player is lined up on wrong side of line of scrimmage after hike is called.
Encroachment - 5 yards - Defense jumps the line of scrimmage before hike is called. Usually called when an offense uses snap count.
False Start - 5 yards - Offense jumps the line of scrimmage before hike is called or before the QB moves.
Pass Interference - 5 yards - WR Sets a pick. - WR Uses dive to get open - CB Uses dive to catch up with the WR
Horsecollar - 15 Yards - any defensive player dives when the offensive player with the ball is behind the LOS.
Over the Blocker - 5 yards - A rusher jumps over blocker if the blocker is behind the LOS.
2 Balls - 5 yards - The offense has 2 balls out when hike is called.
Unsportsmanlike Conduct - 10 yards - A player is complaining, insulting, ect.
Holding - 10 yards - A player takes out a ball and tackles someone.
Intentional Grounding - 10 yards, loss of down - A QB intentionally throws a ball away when he is in hashes either out of bounds or where no one is in the field.
Warnings: - Players are given warnings by referees for complaining, after one warning you are subject to ejection. - Referees have the right to skip the warning if it is drastic enough (I mean DRASTIC). - You are subject to suspension if you are ejected from a game. Stadium Requirements: - All teams must have a stadium of their own - All stadiums must be approved by s01x or JakeGreenway, they must have: invisible separating walls from fans, team spawns, and FD chains.
Team Requirements: - All teams must have home and away jerseys - All teams must have helmets created and put as a model. |
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