Zelvios
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| Joined: 09 Jul 2012 |
| Total Posts: 4571 |
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| 24 Sep 2015 04:03 AM |
1st one - 4 teams, big/sandy circle, triangle terrain, etc
The devil of C&G || Add 46k+ |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 24 Sep 2015 04:05 AM |
| Yeah sounds like a great Battlefield 4 map! |
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probambi
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| Joined: 21 Jan 2013 |
| Total Posts: 270 |
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Zelvios
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| Joined: 09 Jul 2012 |
| Total Posts: 4571 |
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| 24 Sep 2015 04:09 AM |
Eh, you don't like the idea?
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 24 Sep 2015 04:11 AM |
It's not that I don't like the idea, it's that the idea isn't compatible with RCL
Why do you think every multiplayer shouter has different map concepts not in terms of style but layout (CS:GO, CoD, BF, Quake, TF2, ...) |
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Zelvios
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| Joined: 09 Jul 2012 |
| Total Posts: 4571 |
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| 24 Sep 2015 04:15 AM |
Well, RCL can have 4 teams. Just need good scripting, organized map set out, etc.
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CHONGUS
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| Joined: 30 Jan 2015 |
| Total Posts: 6153 |
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| 24 Sep 2015 04:16 AM |
| No zelv the problem is that it's going to become either too chaotic, if it's a small map, OR if it's large it's gonna become boring. |
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Zelvios
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| Joined: 09 Jul 2012 |
| Total Posts: 4571 |
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| 24 Sep 2015 04:17 AM |
@Chong, I guess you have a point there ee
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xRekt
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| Joined: 21 Dec 2013 |
| Total Posts: 1527 |
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| 24 Sep 2015 04:29 AM |
large maps bad!!!
#code if gluteus maximus = big then insert stronk donk |
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