Orikson
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| Joined: 09 Mar 2015 |
| Total Posts: 3 |
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| 23 Sep 2015 10:19 PM |
Hi ROBLOX team,
I was wondering if it should be possible to receive Builders Club (in any form) by ROBUX. Because that's not possible yet, I was thinking that that would be a good idea for a multitude of different reasons.
Reasons for BC to be bought by ROBUX:
1.The ROBLOX team (basically) receives the same funding
2.Players that buy it in this form either received their ROBUX by :
a.Buying it
b.Builder Club
c.Game passes and etc.
i.This ROBUX is created by either people
1.Buying it
2.Builder Club
3.If you receive it by selling game passes and etc.
a.Player who created the game wants others to have a better experience
b.ROBLOX wants users to have fun
Let me explain:
1.
ROBLOX is a community that receives "donation" funds from the passes they sell on their website, such as Builders Club and ROBUX. While you have this going with the real money, players/users of ROBLOX are commuting with the ROBUX they have bought. If these players bought BC with real money, than they receive a fund of an amount of ROBUX each day. Depending on whether or not they take the lifetime BC or the annual/monthly BC, they will have to also pay on the ROBUX they receive from BC. If it changes from paying for BC to buying BC with ROBUX, we'll find that the only way players can get ROBUX is from buying it (or having BC before the change) which results in you (The ROBLOX Team) to receive the same funding. You can even change the amount of ROBUX needed to achieve BC to level out the funding even more.
2.
Players have to either buy ROBUX, receive ROBUX from Builders Club, or receive ROBUX from the games that they create. People without BC who receive ROBUX either had to buy it or create a game pass which other users bought. Some way or the other, these users receive ROBUX in the manner of buying it, be it from someone else, or from their own money. This creates a balance in not only your funding but also in the players ROBUX economy. If ROBUX is used in buying BC, players will have a way to receive income of ROBUX, and have multiple other benefits which BC provides.
3.
Users who really enjoy creating ROBLOX games will probably want to upgrade their experience to BC, but some users don't have the money to pay for it. These users want to create more games for other users to enjoy, and want to also upgrade the players of their games experience. The only way to do that after you update your game day after day after day until you think you've perfected it is to receive BC. BC allows you to create game badges, which add to the incentive that players want to gain. Also, BC allows you to create groups, where users can create fan clubs, which create MORE games for users to enjoy. Builders Club allows a huge amount of extended ability to users who create these games, and without it, these users don't enjoy ROBLOX as much. The only thing these users have from their games is (if they sell game passes to enhance the players gaming experience) a slight income of ROBUX which they probably want to use to their advantage. Since ROBLOX's final rule of gameplay is to have fun, and these users without BC who create games for other users to enjoy need BC to enhance other users gameplay, shouldn't it be allowed for BC to be bought with the only profit they have?
4.
This will be by far my biggest paragraph here. I didn't list these up on my list up there, but I will elaborate on them here anyways. This paragraph will be on the consequences of using ROBUX to achieve BC. While this may dissuade you, it is still necessary to put in. The first consequence that I have found with this is that players, who receive an income of ROBUX each day from BC, will be able to upgrade their BC given enough time. Here, the solution is to give them a very, very, long wait for them to upgrade their BC. Say Classic BC (CBC) costs 100 ROBUX (I'm not saying that it has to be 100 ROBUX, but 100 ROBUX is good for the math), and CBC's daily ROBUX is 15 ROBUX each day. If you want to receive dedicated players to ROBLOX who want to upgrade their BC, then you'll have to price Turbo BC (in this fake situation) at around a year's worth of daily ROBUX plus the price of the level of BC below it, or in other words, around 56675 ROBUX. If you are feeling really nasty, you can change that on leap years. Players who want to upgrade their BC will also receive the dedicated player award, and feel inclined to remain at ROBLOX after their long wait in dedication. A second consequence is that of how BC will not be able to retain it's full funding from players. While above, I said that ROBLOX will basically receive the same funding, I was right, and annoyingly so. The keyword in that sentence is basically, and basically in this situation means less. There practically is no solution to this (except to raise the price of ROBUX), but it is still paid off from the players enjoying more of what ROBLOX has to offer. Because players with BC create more games for users, it upgrades their experience greatly, with a slight loss of money. Another way that this lost funding could be refunded is by users with BC creating more games, which can eventually cause ROBLOX to become more extravagantly popular. This not only will increase what current funding you have, but might possibly greatly exceed it. A third problem that I have found is that of how ROBLOX's ROBUX can be traded through use of TIX to ROBUX in ROBLOX's economy. This means that given enough time, players can save up their TIX and then eventually buy BC by trading TIX into ROBUX. Most annoyingly, I didn't find out about this until one of my friends notified me of this. The problem in this will be that people can, given enough time, receive BC, and then given even more time, upgrade that BC. This creates a loop of free stuff, that reduces ROBLOX's funds. The only solution, and not a very good one for having happier players, is removing the money trade system.
Thanks for taking your time to read this,
Orikson
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| 23 Sep 2015 10:22 PM |
| Mother of Vextuis, that is a lot. Sadly I don't think the DEVs would even care to look at it. |
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Orikson
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| Joined: 09 Mar 2015 |
| Total Posts: 3 |
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| 23 Sep 2015 10:23 PM |
Thanks, but I think that it's actually quite reasonable. You should read it too, and see what you think about it.
Thanks for posting something! (I really didn't think ANYONE would look at this) |
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| 23 Sep 2015 11:05 PM |
| I get it but those are some pretty big changes. I also don't think Roblox will do it because they would only get 6$ instead of 12$ if they used there first months Robux to buy BC. I think somewhere there's going to be a gap where they lose money no matter how much Robux it cost to buy BC. |
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| 23 Sep 2015 11:07 PM |
| https://www.youtube.com/watch?v=CH1Q738UEsQ |
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Orikson
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| Joined: 09 Mar 2015 |
| Total Posts: 3 |
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| 30 Sep 2015 11:35 PM |
Hi guys! I'm creating a second post relating to this topic. I'll be posting it as soon as I'm done writing it!
I'll post the link on this forum as soon as I can.
Thanks!
Orikson |
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