Optimxl
|
  |
| Joined: 26 Feb 2011 |
| Total Posts: 9430 |
|
|
| 22 Sep 2015 08:49 PM |
| How can I make a script that changes the JumpPower property in humanoid to whatever I set it to for all players? |
|
|
| Report Abuse |
|
|
|
| 22 Sep 2015 08:50 PM |
I didn't even know that worked yet.
just make a script that checks each player for a character then detect change in the humanoid.
~~Nick |
|
|
| Report Abuse |
|
|
Optimxl
|
  |
| Joined: 26 Feb 2011 |
| Total Posts: 9430 |
|
|
| 22 Sep 2015 08:54 PM |
| I'm not sure if it does work, I just have a buggy gravity script that makes players float depending on hatweight and I need a fix fast :P |
|
|
| Report Abuse |
|
|
Optimxl
|
  |
| Joined: 26 Feb 2011 |
| Total Posts: 9430 |
|
| |
|
Optimxl
|
  |
| Joined: 26 Feb 2011 |
| Total Posts: 9430 |
|
| |
|
|
| 22 Sep 2015 09:10 PM |
| It does work, at least in studio. |
|
|
| Report Abuse |
|
|
Optimxl
|
  |
| Joined: 26 Feb 2011 |
| Total Posts: 9430 |
|
|
| 22 Sep 2015 09:12 PM |
| How could I makea script for it to affect all players then? I'm pretty new to scripting, I can edit just not write my own yet. Help would be great. Yes I study the wiki |
|
|
| Report Abuse |
|
|
|
| 22 Sep 2015 09:15 PM |
game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character() Character:WaitForChild('Humanoid').JumpPower = blah end) end)
--ThatChristianGuy |
|
|
| Report Abuse |
|
|
Optimxl
|
  |
| Joined: 26 Feb 2011 |
| Total Posts: 9430 |
|
| |
|