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| 22 Sep 2015 06:23 PM |
Hey, I'm making an attack for my game, that involves the user moving really fast towards the target via BodyVelocity. I have a .Touched function connected to the user's legs and torso (the impact areas) but it rarely ever fires. The .Touched ModuleScript is fired from a LocalScript, so it should fire as efficiently as possible. Any suggestions on how I can make the .Touched function fire every time?
Thank you, VetexGames |
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| 22 Sep 2015 06:25 PM |
| .Touched should fire every time... |
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| 22 Sep 2015 06:25 PM |
| .Touched fires whenever the object touches something |
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| 22 Sep 2015 06:26 PM |
| "that involves the user moving really fast towards the target via BodyVelocity" + a .Touched damage function. |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 22 Sep 2015 06:27 PM |
Are you sure that it's not firing even without whatever debounces or checks you have?
Red Blossoms |
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| 22 Sep 2015 06:28 PM |
| The .Touched ModuleScript works when there is no BodyVelocity, but the attack would be pointless if I removed it. |
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| 22 Sep 2015 06:29 PM |
| Let me conclude this, ROBLOX can't code. End of story. |
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| 22 Sep 2015 06:30 PM |
| That's the answer I was fearing. Oh well, RIP. |
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| 22 Sep 2015 06:32 PM |
Literally take any other engine and compare it to ROBLOX.
It makes ROBLOX look really horrible |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 22 Sep 2015 06:35 PM |
idk what y'all are talking about, works fine for me
Red Blossoms |
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Aokz
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| Joined: 02 Aug 2009 |
| Total Posts: 11284 |
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| 22 Sep 2015 06:40 PM |
the Touched event was (and probably still is) horrible
but i thought they fixed some of the problems with it |
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