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Re: I made a game, I advertised said game, and no players.

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RegularTetragon is not online. RegularTetragon
Joined: 10 Oct 2009
Total Posts: 3085
19 Sep 2015 04:14 PM
I spent a good amount of time developing a game which has fairly good reception as of yet. and I have a noticeable lack of players. What can I do to increase my playerbase?
http://www.roblox.com/games/44575094/Pumpkin-Bomber


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RegularTetragon is not online. RegularTetragon
Joined: 10 Oct 2009
Total Posts: 3085
19 Sep 2015 04:28 PM
I also spent my last 2000 tix on advertising it.


It's delightful, It's delicious, It's delovely!
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Lordlukervol is not online. Lordlukervol
Joined: 29 May 2012
Total Posts: 749
19 Sep 2015 05:03 PM
Considering you spent 2000 tix with this exchange rate I'm not surprised you got no players. That's just over 110 robux or so.

I spent over 10,000 robux ( 190k tickets) on my game and that got a good reception and still only 2500 people played it in one day.
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1Laugh is not online. 1Laugh
Joined: 17 Mar 2013
Total Posts: 160
19 Sep 2015 08:12 PM
While money will always factor into marketing, it shouldn't be the only deciding factors. If you spent that much to get that little in response, your doing something seriously wrong sir. Regardless, would you mind of I saw the advertisements you ran?
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caztiel is not online. caztiel
Joined: 29 Jul 2009
Total Posts: 244
20 Sep 2015 08:28 PM
1 - advertisement probably bad = low ctr = no people

there is such a thing where you need to reach deep down in your pocket and go the extra mile to spend a little more on advertising.
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