|
| 20 Sep 2015 05:12 PM |
| how tf did he make the bullets bounce off the walls this is hackers |
|
|
| Report Abuse |
|
|
| |
|
|
| 20 Sep 2015 05:13 PM |
| please post code i will lub u foreber |
|
|
| Report Abuse |
|
|
|
| 20 Sep 2015 05:14 PM |
| isosceles right triangle with legs as directions and hypotenuse at the side of the brick made contact with, i assume. |
|
|
| Report Abuse |
|
|
|
| 20 Sep 2015 05:14 PM |
currentrot = rot *hits wall* currentrot = -currentrot
ez
#code return |
|
|
| Report Abuse |
|
|
| |
|
|
| 20 Sep 2015 05:15 PM |
"post code"
lmao. we would need to know whatever gun is being used
|
|
|
| Report Abuse |
|
|
|
| 20 Sep 2015 05:16 PM |
| tanks dont use guns, they use .. they use.. they use... they use.. |
|
|
| Report Abuse |
|
|
|
| 20 Sep 2015 05:17 PM |
@more
u know what i meant scrub |
|
|
| Report Abuse |
|
|
|
| 20 Sep 2015 05:20 PM |
no i mean a function that takes a brick and takes the brick its bouncing off of and makes it reflect off
been trying to do this for so long
senseis help me |
|
|
| Report Abuse |
|
|
|
| 20 Sep 2015 05:23 PM |
math okay
``` local reflectedNormal = (normal - (2 * normal:Dot(surfaceNormal) * surfaceNormal)) ```
btw i have 5,447 tix |
|
|
| Report Abuse |
|
|
|
| 20 Sep 2015 05:28 PM |
| sensei learn me how this works |
|
|
| Report Abuse |
|
|
|
| 20 Sep 2015 05:29 PM |
normal is direction of bullet
surfacenormal is direction of the surface the bullet hit
btw i have 5,447 tix |
|
|
| Report Abuse |
|
|