vastqud
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| Joined: 10 Sep 2011 |
| Total Posts: 2464 |
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| 20 Sep 2015 09:04 AM |
local color1 = Color3.new(0.2,0.6,0.4) local color2 = Color3.new(0.1,0,1,1)
local gun = script.Parent local bounce = false gun.Equipped:connect(function() gun.Activated:connect(function() if not bounce then bounce = true local flare = Instance.new("Part",workspace) flare.Name = "flare" flare.CFrame = CFrame.new(gun.Handle.Position) flare.CanCollide = false flare.Transparency = 1 local particles = game.ServerStorage.particles:Clone() particles.Parent = flare local bv = Instance.new("BodyVelocity", flare) print("flare goin upppppp on a tuesday") bv.Velocity = Vector3.new(0,30,0) wait(3) flare.Anchored = true bv:Destroy() wait(105) bounce = false wait(2) flare:Destroy() end end) end)
it works PERFECTLY in studio play solo mode, but it doesn't work while playing the game without studio help? |
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vastqud
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| Joined: 10 Sep 2011 |
| Total Posts: 2464 |
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| 20 Sep 2015 09:07 AM |
anyone?
I don't want to message fractality again... |
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| 20 Sep 2015 09:08 AM |
put gun.activated outside of gun.equipped
btw i have 5,288 tix |
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vastqud
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| Joined: 10 Sep 2011 |
| Total Posts: 2464 |
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| 20 Sep 2015 09:22 AM |
it still doesn't work
it works in studio, but not while playing the game :( |
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