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Keep GUI showing when kicked

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AgentL3r is not online. AgentL3r
Joined: 14 Jan 2013
Total Posts: 1671
19 Sep 2015 12:55 PM
Is it possible to keep a ScreenGUI showing once a player is kicked?

~ i'm out my ramen noodle, we have nothing in common poodle ~
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AgentL3r is not online. AgentL3r
Joined: 14 Jan 2013
Total Posts: 1671
19 Sep 2015 01:05 PM


~ i'm out my ramen noodle, we have nothing in common poodle ~
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StartDeveloping is not online. StartDeveloping
Joined: 16 Feb 2015
Total Posts: 740
19 Sep 2015 01:05 PM
Nope.
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
19 Sep 2015 01:05 PM
cant think of anything
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OrangeKitten is not online. OrangeKitten
Joined: 12 Jul 2007
Total Posts: 383
19 Sep 2015 01:06 PM
isnt there a game.OnClose that can carry out up to a 30 second long action upon leaving?
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CaptainGector is not online. CaptainGector
Joined: 02 May 2014
Total Posts: 487
19 Sep 2015 01:07 PM
I don't think the player leaves, I think his player is just removed from the Players folder.
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StartDeveloping is not online. StartDeveloping
Joined: 16 Feb 2015
Total Posts: 740
19 Sep 2015 01:07 PM
Yes, game.OnClose is a way, but I don't think he wants that kind of solution.
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CaptainGector is not online. CaptainGector
Joined: 02 May 2014
Total Posts: 487
19 Sep 2015 01:08 PM
I don't think there is any way todo this, but you could simulate a kick, maybe place the character in a secret place, and free their camera?
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AgentL3r is not online. AgentL3r
Joined: 14 Jan 2013
Total Posts: 1671
19 Sep 2015 01:08 PM
I shall try OnClose.

~ i'm out my ramen noodle, we have nothing in common poodle ~
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AgentL3r is not online. AgentL3r
Joined: 14 Jan 2013
Total Posts: 1671
19 Sep 2015 01:09 PM
wait nvm,

Yeah, it's fine. Thanks to anyone who tried

~ i'm out my ramen noodle, we have nothing in common poodle ~
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StartDeveloping is not online. StartDeveloping
Joined: 16 Feb 2015
Total Posts: 740
19 Sep 2015 01:10 PM
Captain is right, just make your own kick function where the player's CoreGui gets hidden and move their camera and remove their character.
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
19 Sep 2015 01:10 PM
Umm, no.

game.OnClose is a callback function which fires when the server is shutting down.
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OrangeKitten is not online. OrangeKitten
Joined: 12 Jul 2007
Total Posts: 383
19 Sep 2015 01:11 PM
Hmm, I remember something about game.onclose or game.close, oh well
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
19 Sep 2015 01:11 PM
"Captain is right, just make your own kick function where the player's CoreGui gets hidden and move their camera and remove their character."

That's completely pointless because it removes the entire point of the Kick method.
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StartDeveloping is not online. StartDeveloping
Joined: 16 Feb 2015
Total Posts: 740
19 Sep 2015 01:12 PM
It's OnClose, if you are trying to close a whole server, then use it. Otherwise, it's useless for kicking.
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AgentL3r is not online. AgentL3r
Joined: 14 Jan 2013
Total Posts: 1671
19 Sep 2015 01:12 PM
It's ok guys, the answers can stop lol

~ i'm out my ramen noodle, we have nothing in common poodle ~
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
19 Sep 2015 01:12 PM
You should be using OnClose to save player's data when the server is about to shutdown.
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StartDeveloping is not online. StartDeveloping
Joined: 16 Feb 2015
Total Posts: 740
19 Sep 2015 01:13 PM
I mean like add a BoolValue, when activated they get kicked or something...

NU MAKE ME
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
19 Sep 2015 01:13 PM
lol XD I guess this is a discussion thread now
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StartDeveloping is not online. StartDeveloping
Joined: 16 Feb 2015
Total Posts: 740
19 Sep 2015 01:14 PM
Agent 2 week 2 stop dis tread
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