AgentL3r
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| Joined: 14 Jan 2013 |
| Total Posts: 1671 |
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| 19 Sep 2015 12:55 PM |
Is it possible to keep a ScreenGUI showing once a player is kicked?
~ i'm out my ramen noodle, we have nothing in common poodle ~ |
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AgentL3r
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| Joined: 14 Jan 2013 |
| Total Posts: 1671 |
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| 19 Sep 2015 01:05 PM |
~ i'm out my ramen noodle, we have nothing in common poodle ~ |
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| 19 Sep 2015 01:06 PM |
| isnt there a game.OnClose that can carry out up to a 30 second long action upon leaving? |
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| 19 Sep 2015 01:07 PM |
| I don't think the player leaves, I think his player is just removed from the Players folder. |
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| 19 Sep 2015 01:07 PM |
| Yes, game.OnClose is a way, but I don't think he wants that kind of solution. |
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| 19 Sep 2015 01:08 PM |
| I don't think there is any way todo this, but you could simulate a kick, maybe place the character in a secret place, and free their camera? |
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AgentL3r
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| Joined: 14 Jan 2013 |
| Total Posts: 1671 |
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| 19 Sep 2015 01:08 PM |
I shall try OnClose.
~ i'm out my ramen noodle, we have nothing in common poodle ~ |
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AgentL3r
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| Joined: 14 Jan 2013 |
| Total Posts: 1671 |
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| 19 Sep 2015 01:09 PM |
wait nvm,
Yeah, it's fine. Thanks to anyone who tried
~ i'm out my ramen noodle, we have nothing in common poodle ~ |
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| 19 Sep 2015 01:10 PM |
| Captain is right, just make your own kick function where the player's CoreGui gets hidden and move their camera and remove their character. |
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| 19 Sep 2015 01:10 PM |
Umm, no.
game.OnClose is a callback function which fires when the server is shutting down. |
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| 19 Sep 2015 01:11 PM |
| Hmm, I remember something about game.onclose or game.close, oh well |
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| 19 Sep 2015 01:11 PM |
"Captain is right, just make your own kick function where the player's CoreGui gets hidden and move their camera and remove their character."
That's completely pointless because it removes the entire point of the Kick method. |
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| 19 Sep 2015 01:12 PM |
| It's OnClose, if you are trying to close a whole server, then use it. Otherwise, it's useless for kicking. |
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AgentL3r
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| Joined: 14 Jan 2013 |
| Total Posts: 1671 |
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| 19 Sep 2015 01:12 PM |
It's ok guys, the answers can stop lol
~ i'm out my ramen noodle, we have nothing in common poodle ~ |
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| 19 Sep 2015 01:12 PM |
| You should be using OnClose to save player's data when the server is about to shutdown. |
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| 19 Sep 2015 01:13 PM |
I mean like add a BoolValue, when activated they get kicked or something...
NU MAKE ME |
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| 19 Sep 2015 01:13 PM |
| lol XD I guess this is a discussion thread now |
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| 19 Sep 2015 01:14 PM |
| Agent 2 week 2 stop dis tread |
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