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| 19 Sep 2015 11:45 AM |
Anyone got one?
I was gonna make a dubstep joke but I guess ill just drop it. |
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| 19 Sep 2015 11:53 AM |
not sure how actually accurate this is, but I do it like
direction = direction + Vector3.new(0, -gravity * deltaTime, 0)
btw i have 234K+ tix |
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