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Re: Doesn't work..?

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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 06:38 PM
Error = Workspace.Script:51: bad argument #3 to 'CFrame' (CFrame expected, got Object)

Looked on the wiki for that error and didn't find a possible fix to it.

Here's the script:
local DEBUG = true -- Set this to true if you want all sorts of fancy debugging prints to see where this script stops working
function debug(...)
if DEBUG then
print(...)
end
end

local Stages = {
[0] = "0";
[1] = "1";
[2] = "2";
[3] = "3";
[4] = "4";
[5] = "5";
[6] = "6";
[7] = "7";
[8] = "8";
[9] = "9";
[10] = "10";
[11] = "11";
[12] = "12";
}

local StageBricks = game.Workspace:FindFirstChild("Stage Bricks")

for i,v in pairs(Stages) do
local Spawn = StageBricks:FindFirstChild(v)
if Spawn then
print("Found "..v)
Stages[i] = CFrame.new(Spawn.Position + Vector3.new(0, 3, 0))
else
error('"'..v..'" not found in '..StageBricks:GetFullName()..'!')
end
end

game:GetService("Players").PlayerAdded:connect(function(Player)
local PlayerName = Player.Name
local leaderstats = Instance.new("IntValue", Player)
leaderstats.Name = "leaderstats"
local stage = Instance.new("IntValue", leaderstats)
stage.Name = "Stage"
stage.Value = 0
Player.CharacterAdded:connect(function(character)
if character then
print("Found "..PlayerName.."'s Character")
local StageCFrame = StageBricks[stage.Value]
if StageCFrame then
local Torso = character:FindFirstChild("Torso")
if Torso then
debug("Found "..PlayerName.."'s Torso")
Torso.CFrame = StageCFrame
end
end
end
end)
end)
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
18 Sep 2015 06:38 PM
= StageCFrame.CFrame


try that
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 06:39 PM
No output, now it just prints that it finds the torso and character but doesn't teleport me to the stage number.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 06:43 PM
if StageCFrame ~= nil then


You have to directly state that you want something not equal to nil.
What you're currently doing only works for Booleans
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 06:44 PM
Put that at line 47?
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 06:45 PM
Line eleven according to the post.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 06:45 PM
Yes (If that is the one where you teleport the player)

And keep that in mind for the rest of the script
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 06:46 PM
Just help me out, I've been trying to fix this script for FIVE days now and it's starting to get really irritating because everybody is just telling me to fix it myself when I literally can't.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 06:48 PM
I am helping? what you mean?
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 06:49 PM
I mean, I'm getting tired of people telling me to put in stuff and it never comes out how I want it.
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 06:53 PM
For instance, people are seriously over complicating this script when I've seen it done in 20 lines or less in a simple function.



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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 06:55 PM
Want me to (re)make one for you?
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 06:56 PM
I'm remaking one right now, but if it doesn't work, you can fix my new one because I'm making it a lot simpler.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 06:58 PM
Alright, sounds good ;3
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 07:02 PM
Something like this right here, if you can't fix this one, I plead you to make a new one because this has taken me almost a week to figure out.

function CreateStats(Player)
local leaderstats = Instance.new("IntValue", Player)
leaderstats.Name = "leaderstats"
local Stage = Instance.new("IntValue", leaderstats)
Stage.Name = "Stage"
Stage.Value = 0
end

local StageBricks = game.Workspace["Stage Bricks"]

function TeleportPlayer(plr)
for i,v in pairs(StageBricks:GetChildren()) do
local StageNumber = v:FindFirstChild(plr.leaderstats.Stage.Value)
if StageNumber then
print(""..StageNumber)
local Torso = plr.Parent:FindFirstChild("Torso")
if Torso then
print("Found Torso")
Torso.CFrame = StageNumber.CFrame
end
end
end
end

game.Players.PlayerAdded:connect(CreateStats)
game.Players.PlayerAdded:connect(TeleportPlayer)
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 07:17 PM
Fixed it :)

You're welcome. My edit's do not improve efficiency or anything else. I simply fixed the problem you were having

function CreateStats(Player)
local leaderstats = Instance.new("IntValue", Player)
leaderstats.Name = "leaderstats"
local Stage = Instance.new("IntValue", leaderstats)
Stage.Name = "Stage"
Stage.Value = 0
end

local StageBricks = game.Workspace["Stage Bricks"]

function TeleportPlayer(plr)
for i,v in pairs(StageBricks:GetChildren()) do
plr:WaitForChild("leaderstats")
local StageNumber = plr.leaderstats.Stage.Value
if StageNumber ~= nil then
if v.Name == tostring(StageNumber) then
local Stage = v
local Torso = plr.Character:FindFirstChild("Torso")
if Torso ~= nil then
print("Found Torso")
Torso.CFrame = Stage.CFrame
end
end
end
end
end

game.Players.PlayerAdded:connect(CreateStats)
game.Players.PlayerAdded:connect(TeleportPlayer)
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 07:21 PM
Didn't work.. Unable to index the character.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 07:22 PM
q.q

Wait for the character.
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 07:24 PM
I did that and it didn't even teleport the player. About to give up on my game since I can't seem to find a single person that can fix my problem, just fix the script that I posted because that one has very little wrong with it.
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 07:25 PM
It worked on my end when I had bricks in?

I really need to see how your game is laid out than...
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 07:25 PM
http://prntscr.com/8hxdiy
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 07:28 PM
That's strange.

My workspace is setup exactly as is. I even tested it in Test Server (Which replicates online server). It seemed to work for me.
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 07:28 PM
Wow..
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SurfaceLight is not online. SurfaceLight
Joined: 06 Apr 2014
Total Posts: 7574
18 Sep 2015 07:31 PM
It works once and then stops working.

So that means i need to use ChildAdded instead?
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
18 Sep 2015 07:32 PM
Well I should mention my script was in ServerScriptService, however, that shouldn't matter. I'm utterly stumped why that is.
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