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| 18 Sep 2015 05:52 PM |
game.Players.PlayerAdded:connect(function(plr) if plr.PlayerGui:WaitForChild("ScreenGui") then plr.PlayerGui.ScreenGui.TextButton.MouseButton1Down:connect(function() print("Works!") end) end end)
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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| 18 Sep 2015 05:56 PM |
| Remove the if statement??? |
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brados123
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| Joined: 24 Nov 2012 |
| Total Posts: 2143 |
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| 18 Sep 2015 05:56 PM |
| So has the screen GUI already been created itself? With the script, you want the GUI to be in workspace, and there's another Line of code to move it as a descendant of workspace to a descendant of playergui. |
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| 18 Sep 2015 05:56 PM |
uhhhh why? if i do it just gives an error saying ScreenGui not found
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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| 18 Sep 2015 05:57 PM |
its in startergui, so its moved there already... its there
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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| 18 Sep 2015 05:59 PM |
Help?
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 18 Sep 2015 06:02 PM |
FE is not enabled
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 18 Sep 2015 06:03 PM |
no FE, no service
jk
just use a localscript and put it in textbutton also turn FE on or die |
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| 18 Sep 2015 06:04 PM |
Id love to but im gonna use loadstring so i cant :/
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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| 18 Sep 2015 06:07 PM |
cmon
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 18 Sep 2015 06:11 PM |
y? im making a sb
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 18 Sep 2015 06:12 PM |
use a custom loadstring or upload a model using httpservice
also, anyone can make a crappy sb that can handle server script stuff, it's much more difficult for client loadstring
while true do ur mom |
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| 18 Sep 2015 06:13 PM |
how does one make a custom loadstring?
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 18 Sep 2015 06:14 PM |
virtual machine
while true do ur mom |
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| 18 Sep 2015 06:15 PM |
wait i need a vm for this? or i can make a vm on roblox? XD
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 18 Sep 2015 06:16 PM |
This script is terrible e.e
script.Parent.Button.MouseButton1Down:connect(function() print("Works!") end) |
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| 18 Sep 2015 06:19 PM |
pink you obviously dont know how to script if you answer my question with that
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 18 Sep 2015 09:27 PM |
Wrote this yesterday -- script1 repeat wait() until _G.loaded function _G.rep.Events.Place.OnServerInvoke(player,model,pos,targ) local model = _G.rep.Folder[model] if targ then local clickland = targ.Parent:FindFirstChild("Land") local hasland = model:FindFirstChild("Land") if (hasland and not clickland) or (clickland and not hasland) then local stats = player.Stats model = model:Clone() model.Parent = _G.gameitems model.Owner.Value = player _G.ModelModel(model,pos) for i,v in pairs(_G.resources)do stats[v].MaxValue = stats[v].MaxValue + _G.revenue[model.Name][v][2] end return true end end end function _G.rep.Events.GetInfo.OnServerInvoke() return _G.resources,_G.revenue end _G.rep.Events.Buy.OnServerEvent:connect(function(player,item) local enough = true for _,v in pairs(_G.resources)do if _G.revenue[item][v][1] <= player.Stats[v].Value then else enough = false break end end if enough then for _,v in pairs(_G.resources)do player.Stats[v].Value = player.Stats[v].Value - _G.revenue[item][v][1] end local tool = game.ServerStorage.Tool:Clone() tool.Name = item tool.Parent = player.Backpack tool.LocalScript.Disabled = false end end) _G.rep.Events.Delete.OnServerEvent:connect(function(player,item) if item then local model = item.Parent if model.Parent == _G.gameitems and model.Owner.Value == player then model:Destroy() end end end) -- script2 repeat wait() until _G.loaded local function code() for _,v in pairs(_G.gameitems:GetChildren())do local owner = v.Owner.Value local revenue = _G.revenue[v.Name] local stats = owner.Stats for i,v in pairs(_G.resources)do stats[v].Value = stats[v].Value + revenue[v][3] end end end while true do local oldtick = tick() code() while tick()-oldtick < 1 do wait() end end --script 3 repeat wait() until _G.loaded local player = game.Players.LocalPlayer local mouse = player:GetMouse() local resources,stats = game.ReplicatedStorage.Events.GetInfo:InvokeServer() local dozing local function color(r,b,g) return Color3.new(r/255,b/255,g/255) end local function clearInfo() for _,v in pairs(script.Parent.Shop.Info:GetChildren())do v.Text = "" end end for i,v in pairs(resources)do local gui = script.gui:Clone() gui.Parent = script.Parent.Shop.Info gui.Name = v gui.Text = "" gui.Position = UDim2.new(0,0,0,(i-1)*gui.Size.Y.Offset) end for i,v in pairs(game.ReplicatedStorage.Folder:GetChildren())do local gui = script.button:Clone() gui.Text = v.Name gui.Name = v.Name gui.Parent = script.Parent.Shop gui.Position = UDim2.new(0,0,0,(i-1)*gui.Size.Y.Offset) if v:FindFirstChild("Land") then gui.TextColor3 = color(10,140,0) end gui.MouseEnter:connect(function() for _,v in pairs(script.Parent.Shop.Info:GetChildren())do v.Text = v.Name..": "..stats[gui.Name][v.Name][1]..", "..stats[gui.Name][v.Name][2]..", "..stats[gui.Name][v.Name][3] end end) gui.MouseLeave:connect(clearInfo) gui.MouseButton1Click:connect(function() game.ReplicatedStorage.Events.Buy:FireServer(gui.Name) end) end for i,v in pairs(resources)do local gui = script.gui:Clone() gui.Parent = script.Parent.Data gui.Name = v gui.Position = UDim2.new(0,0,0,(i-1)*gui.Size.Y.Offset) end local function check(targ) if dozing and targ then local owner = targ.Parent:FindFirstChild("Owner") if owner and owner.Value == player then return true end end return false end script.Parent.Shop.Doze.MouseButton1Click:connect(function() dozing = not dozing end) mouse.Button1Down:connect(function() if check(mouse.Target) then game.ReplicatedStorage.Events.Delete:FireServer(mouse.Target) end end) game["Run Service"]:BindToRenderStep("MoveHover",2,function() local targ = mouse.Target if check(targ) then script.box.Adornee = targ end end) while wait() do for _,v in pairs(resources)do script.Parent.Data[v].Text = v..": "..player.Stats[v].Value.."/"..player.Stats[v].MaxValue end end --script 4 _G.rep = game.ReplicatedStorage _G.resources = {"Water","Food","Knowledge","Electricity","Population","Oil","Metals","Wood","Stone"} _G.revenue = { Home = { Water = {0,0,0}, -- Cost, Storage, Income Food = {0,0,0}, Electricity = {0,0,0}, Population = {0,0,0}, Oil = {0,0,0}, Metals = {0,0,0}, Wood = {0,0,0}, Stone = {0,0,0}, Knowledge = {0,0,0} },
} _G.gameitems = script.Gameitems _G.gameitems.Parent = workspace _G.ModelModel = require(_G.rep.Scripts.MoveModel) repeat wait() until _G.playerReady _G.loaded = true -- Probably about half the scripts
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| 19 Sep 2015 07:53 AM |
Ok cool, you still didnt come anywhere close to solving my problem
It's simple physics, Robux: R$266, Tix: Tx44,213 |
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Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 19 Sep 2015 09:53 AM |
| I literally just saw your code on top and didn't read anything else. I saw that you were doing something terribly wrong |
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| 19 Sep 2015 09:55 AM |
mk then fix what i was doing wrong, key words... "I DIDNT READ YOUR CODE"
It's simple physics, Robux: R$288, Tix: Tx3,882 |
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Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 19 Sep 2015 09:56 AM |
| I read your code, I didnt read your words |
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