|
| 17 Sep 2015 12:01 PM |
| How do you wait even faster than wait()? |
|
|
| Report Abuse |
|
|
eLunate
|
  |
| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
|
|
| 17 Sep 2015 12:02 PM |
| What do you need it for? Because you don't need to wait faster than wait() |
|
|
| Report Abuse |
|
|
| |
|
Fedorakid
|
  |
| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
|
|
| 17 Sep 2015 12:06 PM |
game:GetService("RunService").RenderStepped:wait()
i believe is double as fast as wait()
or no?
just guessing |
|
|
| Report Abuse |
|
|
eLunate
|
  |
| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
|
|
| 17 Sep 2015 12:06 PM |
What do you need it for? [2]
People know, but ignorance helps nobody. |
|
|
| Report Abuse |
|
|
Fedorakid
|
  |
| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
|
|
| 17 Sep 2015 12:07 PM |
idk what he needs it for aswell
wait() is good |
|
|
| Report Abuse |
|
|
|
| 17 Sep 2015 12:13 PM |
Fastest wait is no wait at all.
The noobs shall be eradicated. |
|
|
| Report Abuse |
|
|
|
| 17 Sep 2015 12:46 PM |
| I use game:GetService("RunService").RenderStepped:wait() whenever I'm animating. |
|
|
| Report Abuse |
|
|
22ron
|
  |
| Joined: 17 Jun 2012 |
| Total Posts: 279 |
|
|
| 17 Sep 2015 12:55 PM |
| RenderStep isn't a set number like wait() it runs as fast as the physics engine. |
|
|
| Report Abuse |
|
|
eLunate
|
  |
| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
|
|
| 17 Sep 2015 01:09 PM |
| No it runs as fast as the render engine, dweeb |
|
|
| Report Abuse |
|
|
Modoveex
|
  |
| Joined: 21 Mar 2009 |
| Total Posts: 8057 |
|
|
| 17 Sep 2015 01:10 PM |
I'm pretty sure renderstepped should be as fast as the rendering, so once per frame. wait() is more of a tick-like thing, where it isn't dependent on rendering but rather on the speed of other processes being handled. |
|
|
| Report Abuse |
|
|
|
| 17 Sep 2015 01:18 PM |
if math.random() < 0.05 then wait() end Decrease the number for less waiting. |
|
|
| Report Abuse |
|
|
|
| 17 Sep 2015 01:19 PM |
| coroutine.yield() -- Wait for 1/60th seconds |
|
|
| Report Abuse |
|
|
Scripth
|
  |
| Joined: 23 Jun 2013 |
| Total Posts: 1724 |
|
|
| 17 Sep 2015 01:25 PM |
coroutine.yield() is probably the fastest way to yield a thread temporarily, if used in a coroutine it will pause the coroutine until coroutine.resume() is called depending on the server/client where coroutine.yield() is used the amount of times it's fired per second will differ for my computer it fires ~80k times per second |
|
|
| Report Abuse |
|
|
mojoaxl6
|
  |
| Joined: 17 Dec 2013 |
| Total Posts: 20 |
|
| |
|