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Re: Fastest wait()?

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BloodLitch101 is not online. BloodLitch101
Joined: 13 Jul 2011
Total Posts: 941
17 Sep 2015 12:01 PM
How do you wait even faster than wait()?
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
17 Sep 2015 12:02 PM
What do you need it for? Because you don't need to wait faster than wait()
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BloodLitch101 is not online. BloodLitch101
Joined: 13 Jul 2011
Total Posts: 941
17 Sep 2015 12:02 PM
Anyone know?
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
17 Sep 2015 12:06 PM
game:GetService("RunService").RenderStepped:wait()

i believe is double as fast as wait()

or no?

just guessing
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
17 Sep 2015 12:06 PM
What do you need it for? [2]

People know, but ignorance helps nobody.
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
17 Sep 2015 12:07 PM
idk what he needs it for aswell

wait() is good
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EradicateTheNoobs is not online. EradicateTheNoobs
Joined: 03 Feb 2012
Total Posts: 1314
17 Sep 2015 12:13 PM
Fastest wait is no wait at all.


The noobs shall be eradicated.
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progatician is not online. progatician
Joined: 30 Aug 2013
Total Posts: 8429
17 Sep 2015 12:46 PM
I use game:GetService("RunService").RenderStepped:wait() whenever I'm animating.
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22ron is not online. 22ron
Joined: 17 Jun 2012
Total Posts: 279
17 Sep 2015 12:55 PM
RenderStep isn't a set number like wait() it runs as fast as the physics engine.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
17 Sep 2015 01:09 PM
No it runs as fast as the render engine, dweeb
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Modoveex is not online. Modoveex
Joined: 21 Mar 2009
Total Posts: 8057
17 Sep 2015 01:10 PM
I'm pretty sure renderstepped should be as fast as the rendering, so once per frame.
wait() is more of a tick-like thing, where it isn't dependent on rendering but rather on the speed of other processes being handled.
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dennis96411 is not online. dennis96411
Joined: 06 Mar 2009
Total Posts: 1079
17 Sep 2015 01:18 PM
if math.random() < 0.05 then wait() end
Decrease the number for less waiting.
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
17 Sep 2015 01:19 PM
coroutine.yield() -- Wait for 1/60th seconds
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Scripth is online. Scripth
Joined: 23 Jun 2013
Total Posts: 1724
17 Sep 2015 01:25 PM
coroutine.yield() is probably the fastest way to yield a thread temporarily, if used in a coroutine it will pause the coroutine until coroutine.resume() is called
depending on the server/client where coroutine.yield() is used the amount of times it's fired per second will differ
for my computer it fires ~80k times per second
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mojoaxl6 is not online. mojoaxl6
Joined: 17 Dec 2013
Total Posts: 20
20 Mar 2016 05:00 PM
Value >_>
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