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Re: Welding Two Players Together, strange results.

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SelDraken is not online. SelDraken
Joined: 10 Jul 2010
Total Posts: 77
14 Sep 2015 09:04 PM
I was wanting to make a tool that would allow one player to pick up another player.

The player with the tool (source), clicks on the player to hold (target)

if player1 is the source and player2 is the target, it works, i weld player2 to the torso of player1, and everything works perfectly

so then i try to have player2 be source, and player1 be target, but the weld, is making player2 'move to' player1, and player2 essentially is stuck, as though anchored.

I read that using welds, Part0 is moved to Part1, well in this case, the target is always part0, and source is part1, so it should always be moving the target to the source.

So, has anyone else had issues with welding players? or know of a better way to 'carry' or 'hold' a player?

I think maybe the issue is with roblox knowing that they are both 'players' both controlled by a user, and maybe that is the issue, is there a way to temporarily 'unhook' the character from the player without killing the player?

Idk, im grasping at straws here, any help is appreciated.
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Link5659 is not online. Link5659
Joined: 04 Jun 2012
Total Posts: 4525
14 Sep 2015 09:06 PM
Have we even tried this? Is a better question.
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SelDraken is not online. SelDraken
Joined: 10 Jul 2010
Total Posts: 77
14 Sep 2015 09:16 PM
I'm not sure I understand what you mean by 'have we even tried this' ? You mean has anyone else ever tried this? And to that ... I dont know, I would think someone, somewhere has wanted one player to pick up, or carry or somehow hold another.

I have tried it, thus I am having to ask for a solution, because its not working correctly.
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SelDraken is not online. SelDraken
Joined: 10 Jul 2010
Total Posts: 77
14 Sep 2015 09:27 PM
Its really strange....

its like this...

player1 picks up player2 -- works fine

player2 picks up player1 -- FAIL

player2 reset character

player2 picks up player1 -- works fine

its almost seems like when player1 picks up player2 , its remembers player2 is the part to move towards player1

so then later when player2 picks up player1, its still trying to use what it rememberd, and have player2 move towards player1, which doesnt work, should be the opposite
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
14 Sep 2015 09:29 PM
yeah I used to weld everyone to me for fun

it might do justice to disconnect the player who's getting picked up's controls (basically what you were guessing towards).
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morashsPeasant is not online. morashsPeasant
Joined: 06 Jan 2011
Total Posts: 4944
14 Sep 2015 09:29 PM
Do you mind posting the code?
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SelDraken is not online. SelDraken
Joined: 10 Jul 2010
Total Posts: 77
14 Sep 2015 09:33 PM
I dont know if there are any keywords or flags i need to add to the post to make the code look better in here, but here it is, pretty simple.

Also, what would I search under, to discover how to disconnect control from a player?

function onHandleTouched(part)
if part:IsDescendantOf(Tool.Parent) then return end
if not AttackDamaging then return end
print("hit")
if part.Parent and part.Parent:FindFirstChild("Humanoid") then
print("hit player")
local human = part.Parent.Humanoid
local target = human.Parent
local character = Tool.Parent
if not target:FindFirstChild("BeingHeld") and
not target:FindFirstChild("Holding") and
not character:FindFirstChild("Holding")and
not character:FindFirstChild("BeingHeld") then

--Instance.new("Weld",target).Name = "BeingHeld"
Instance.new("ObjectValue",character).Name = "Holding"



local NewWeld = Instance.new("Weld")
NewWeld.Part0 = target.Torso
NewWeld.Part1 = Handle--character.Torso;
NewWeld.C0 = CFrame.new(-1,0,0) * CFrame.Angles(0,math.rad(-90),math.rad(45))--CFrame.new();
NewWeld.C1 = CFrame.new() --CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),math.rad(45),math.rad(-90))
NewWeld.Name = "BeingHeld"
NewWeld.Parent = target



character.Holding.Value = target




human.Sit = true
--local weld = target.BeingHeld
--weld.Part0 = character.Torso
--weld.Part1 = target.Torso
--weld.C1 = CFrame.new(-1,0,0) * CFrame.Angles(0,math.rad(-90),math.rad(45))

--weld.Part1 = character.HumanoidRootPart
--weld.Part0 = target.HumanoidRootPart --131.331, -0.002, -179.997
--weld.C1 = CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),math.rad(45),math.rad(-90))

local para = Tool.Parasite:Clone()
para.Parent = target.Humanoid
para.Disabled = false
end
end
end
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SelDraken is not online. SelDraken
Joined: 10 Jul 2010
Total Posts: 77
14 Sep 2015 09:34 PM
if you notice in the code i was attaching to the Torso, but to try different things, i tried attaching to Handle, which is just a simple block representing the 'hold' tool

Ive also tried switching the CFrames, and Parts around, still, same results
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SelDraken is not online. SelDraken
Joined: 10 Jul 2010
Total Posts: 77
14 Sep 2015 09:48 PM
here is the test site to see what I'm talking about

http://www.roblox.com/games/292346590/Test-Server-M-PSL

After you have been held, you can not hold anyone else correctly, until you reset character
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
14 Sep 2015 09:54 PM
http://wiki.roblox.com/index.php?title=Controlling_a_Player%27s_Character
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SelDraken is not online. SelDraken
Joined: 10 Jul 2010
Total Posts: 77
15 Sep 2015 01:35 PM
Problem solved. Thanks so much to all who helped, it was the HumanoidRootPart that was causing the problems.
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
15 Sep 2015 02:17 PM
I didn't read it, but I was going to suggest setting the humanoid state to Physics
http://wiki.roblox.com/index.php?title=API:Enum/HumanoidStateType

-=Robo=-
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RaverKiller is not online. RaverKiller
Joined: 09 Jul 2014
Total Posts: 219
15 Sep 2015 02:45 PM
Sounds like fun.
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SmokoSmoko is not online. SmokoSmoko
Joined: 18 Apr 2015
Total Posts: 1779
15 Sep 2015 03:40 PM
Lol yeah, good troll model to weld two players together.

KFC is not kentucky fried chicken
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CaptainGector is not online. CaptainGector
Joined: 02 May 2014
Total Posts: 487
15 Sep 2015 03:57 PM
What is KFC?
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