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| 13 Sep 2015 09:02 PM |
I was testing to see if that worked You can remove them yourself
#code return |
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| 13 Sep 2015 09:03 PM |
@sen
I removed them and the script was the same as you wrote it
ends were on top of each other
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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| 13 Sep 2015 09:07 PM |
local productId = 26148174 local product2 = 26163592 script.Parent.MouseButton1Click:connect(function() game:getService("MarketplaceService"):PromptProductPurchase(player, 26148174) end) local DS = game:getService("DataStoreService"):GetDataStore("PurchaseHistory")
DS.ProcessReciept = function(RI) for i, player in ipairs(game.Players:getChildren()) do if player.UserId == RI.playerId then if RI.ProductId == productId then game.Workspace.CHARACTER.Humanoid.Walkspeed * 2 elseif RI.ProductId == product2 then player.Character.Health = 0 end end end local playerProductKey = "player_" . . RI.PlayerId . . "_purchased_" . . RI.PurchaseId PurchaseHistory.IncrementAsync[playerProductKey, 1)
return Enum.ProductPurchaseDecision.PurchaseGranted
end
that was the script
can you fix it please?
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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| 13 Sep 2015 09:10 PM |
can someone help pls
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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| 13 Sep 2015 09:17 PM |
sen
??
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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