Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 11 Sep 2015 02:23 PM |
/e sit
So you can sit wherever. :3 |
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Kleinman
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| Joined: 15 Apr 2010 |
| Total Posts: 192 |
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| 11 Sep 2015 02:24 PM |
Support
*Sticky white stuff emerges* EWW... |
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| 11 Sep 2015 03:23 PM |
Support. I'll kill everybody who posts scriptable for u. :)
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| 11 Sep 2015 04:42 PM |
scriptable
"There's candy in the white van kids!" |
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| 11 Sep 2015 04:54 PM |
Add /e weird (From Snowtastrophe) jk /e weird is too weird.
Bloxy Cola. Who gets addicted to that stuff? |
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| 12 Sep 2015 11:45 AM |
SUPPORT This needs to happen people. |
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| 12 Sep 2015 11:46 AM |
| This sounds OP in games where you gotta stay low. |
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| 12 Sep 2015 11:46 AM |
| This could cause glitches in some cases. |
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KittK4t
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| Joined: 27 Jul 2014 |
| Total Posts: 139 |
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| 12 Sep 2015 12:49 PM |
| No support. You could sit on a needle and hurt yourself |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 12 Sep 2015 05:02 PM |
Support
____________________________ Conspirationary United States of America Financial Control Officer & Vice Chairman of Staff Administration
____________________________ Conspirationary United States of America Financial Control Officer & Vice Chairman of Staff Administration |
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| 12 Sep 2015 05:03 PM |
Apologies for the glitched sig up there ^
I'll be fixing that shortly |
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LittleL0L
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| Joined: 04 Feb 2011 |
| Total Posts: 3727 |
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| 12 Sep 2015 05:09 PM |
scriptable (<--- it's a fact)
but why not tho? Support. |
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| 12 Sep 2015 05:30 PM |
| tbh i think roblox decided to drop the whole /e idea when they realized people could just script it |
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Aaler
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| Joined: 05 Jun 2012 |
| Total Posts: 2132 |
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| 12 Sep 2015 05:33 PM |
game.Players.PlayerAdded:connect(function (player) player.Chatted:connect(function (msg) if msg == "/e sit" then local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/Asset?ID=(sit id)" local hum = workspace:FindFirstChild(player.Name).Humanoid local at = hum:LoadAnimation(anim) at:Play() end end) end)
scriptable
$("#Aaler").on("ready", function () { console.log(forumPost) }); |
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