Halo5307
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| Joined: 21 Nov 2009 |
| Total Posts: 16455 |
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| 11 Sep 2015 03:33 PM |
The Witcher 3: Wild Hunt (Polish: Wiedźmin 3: Dziki Gon) is an action role-playing video game set in an open world environment, developed by Polish video game developer CD Projekt RED.[4] Announced in February 2013, it was released for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015, it is also the first Witcher game released on a PlayStation console.[5] The game is the third in the series, preceded by The Witcher and The Witcher 2: Assassins of Kings, which are based on the series of fantasy novels of the same title by the Polish author Andrzej Sapkowski, but all take place after them. Played in a third-person perspective, players control protagonist Geralt of Rivia, a Witcher who sets out on a long journey through the large land of Northern Kingdoms. Players do battle against the world's many dangers using swords and magic, while interacting with non-player characters and completing side quests and main missions all to progress through the story. Players mostly travel by foot, and also on horseback on Geralt's horse 'Roach'. The game was met with wide acclaim from critics, with many reviewers and publications calling it one of the best RPGs ever made. The Witcher 3: Wild Hunt is more than "30.0 times larger" than previous Witcher games,[6][7] requiring players to sail by boat to some locations and ride by horseback to others. However, fast travelling around the areas of known locations is also possible.[8] The Witcher 3 has been described as "20% bigger than Skyrim".[9] Many actions the player performs affect the world; many of the quests have a number of options on how to complete them, and the outcomes differ. CD Projekt RED anticipates approximately 100 hours for the completion of the game,[10] 50 of them belonging to side quests, and 50 belonging to the main story line.[10] While similar to the previous Witcher games, Wild Hunt improved on several aspects from past games. Combat revolves around an action role-playing game system alongside the use of magic. The fighting system from previous games was significantly revamped. Wild Hunt introduces some new mechanics, such as Witcher-sense, combat on horseback and at sea, swimming underwater, and the use of a crossbow. Additionally, Geralt can jump, climb, and vault over smaller obstacles. The climbing mechanics were described as "not exactly" like Assassin's Creed, but "similar to what we have in Uncharted".[11] Item creation and potion brewing still remain as in previous games, but have been modified from The Witcher 2. The same five Witcher signs returned, but with each one having an alternative form that can be used. The game features responsive, advanced artificial intelligence and dynamic environments. The day and night cycle influences some monsters and their powers, similar to the common mythological motif of a werewolf gaining powers during the night of a full moon.[12] The game also features a dynamic beard growth system, in which the beard of the playable character Geralt grows as he spends time in the world. Ciri, an exceptional sword fighter with mythical powers from the Witcher novels, is a playable character in the game.[13] Gwent is an in-game collectable card game, which replaces the dice games from the previous two Witcher titles.[14] Writing for Game Informer, Kimberley Wallace considered the game the most ambitious and accessible entry in the series. She praised the immersive game-world, intriguing narrative, varied landscape and environments, improved user interface, as well as the side-missions for delivering unexpected content, and the responsive and challenging combat, which requires players to employ strategy. However, she criticized some minor issues, such as the game's long loading times, weapon degradation, and the disappointing fast-travel options.[43] In contrast, Chris Carter from Destructoid, despite calling the combat "action-packed," stated that it discourages strategy. Furthermore, he criticized the repetitive Witcher sense and the occasional frame-rate issues and bugs.[41] Tom Senior from GamesRadar also criticized the bugs included in the review build of the game, as he thought that such issues had significantly hindered the combat and the cut-scenes of the game. In addition, he called the combat "inconsistent" and "frustrating."[45] Sales[edit] Prior to release, over 1.5 million people pre-ordered the game.[57] The Witcher 3: Wild Hunt debuted at No. 1 in the UK software sales chart in its first launch week and the income grossed by the game is 600% higher than predecessor The Witcher 2: Assassins of Kings. It was also the best-selling video game in the UK in 2015 as of 26 May 2015, breaking the record previously held by Battlefield Hardline.[58] It debuted at #1 on the Japan video game sales charts, selling 67,385 copies during its first week.[59] Four million copies of the game were sold two weeks after its launch.[60] As of 11 June 2015, over 690,000 players activated copies of the game through GOG Galaxy.[61][62] The game sold over 6 million copies in the six weeks following its launch.[24] |
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| 11 Sep 2015 03:34 PM |
Delicious.
This thread is now the thread of the year.
VGC's official CD PROJEKT RED Fanboy |
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