Croclett
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| Joined: 08 Jun 2013 |
| Total Posts: 185 |
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| 10 Sep 2015 06:42 PM |
in the torso to be exact they were welds between the torso and the arms was making a sword
now default walking animations are broken (legs don't move, etc)
and I still can't figure out why the LEGS animations are busted, the arms make sense since the welds were for the arms
unless I'm being stupid and am missing something |
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Link5659
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| Joined: 04 Jun 2012 |
| Total Posts: 4525 |
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| 10 Sep 2015 06:46 PM |
remove the welds and put this into a script inside your sword ;3 be sure each part of the sword is anchored tho
function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end
function Get(A) if A.className == "Part" then Weld(script.Parent.Handle, A) A.Anchored = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end
function Finale() Get(script.Parent) end
script.Parent.Equipped:connect(Finale) script.Parent.Unequipped:connect(Finale) Finale() |
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Croclett
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| Joined: 08 Jun 2013 |
| Total Posts: 185 |
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| 10 Sep 2015 09:20 PM |
| no im not welding the sword im welding the arms into the default sword holding position for the game |
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Croclett
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| Joined: 08 Jun 2013 |
| Total Posts: 185 |
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