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| 09 Sep 2015 11:26 PM |
not sure if our weapons are just shotty, but framerate drops whenever guns touch anything.
any tips to fix this or should i go about getting new weapons?
less powerful computers already lag at stroh so having weapons that lag is another nail in the coffin |
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NekoPunch
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| Joined: 21 Jun 2013 |
| Total Posts: 11075 |
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| 09 Sep 2015 11:30 PM |
new gun script - noted
tentacles? - well.... i'll just put that in the game store for people like you |
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NekoPunch
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| Joined: 21 Jun 2013 |
| Total Posts: 11075 |
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| 09 Sep 2015 11:37 PM |
unions
make sure uncancollided |
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Vrix
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| Joined: 07 Nov 2010 |
| Total Posts: 8550 |
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| 09 Sep 2015 11:42 PM |
| When the gunscript comes in contact with a block or certain type of block, it might be creating a ton of instances of something so more than likely, its the gun scripts. |
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| 09 Sep 2015 11:46 PM |
Alright @Vrix thanks I'll Try putting RCL in the BodyKit i'm using and see if the script's are the problem.
Though you're probably right, any suggestions for replacing my Raycast? |
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Vrix
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| Joined: 07 Nov 2010 |
| Total Posts: 8550 |
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| 09 Sep 2015 11:46 PM |
| Also, use the tanks I scripted way back then :D |
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| 09 Sep 2015 11:47 PM |
i had this problem, check if the the can collide and anchors are off, i might be missing something
*flex* ᕦ( ͡°╭͜ʖ╮͡° )ᕤ |
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Vrix
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| Joined: 07 Nov 2010 |
| Total Posts: 8550 |
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| 09 Sep 2015 11:48 PM |
| I just texted the gun at Stroh, it's for sure the gun itself not the scripts I believe. Firing at anything and everything had no effect but as soon as I ran into a wall while holding a gun, I went from constant 60fps to 9fps. I'm assuming its how unions are handled so like the person above mentioned, try making the gun uncancollidable and run into a block and see if any framedrop occurs. |
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| 09 Sep 2015 11:50 PM |
Speaking of tanks..... well you'll find out soon when i'm done the next project hue hue
Otherwise I'm going into studio now to break things a bit and see what the issue is. |
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Ossadeus
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| Joined: 23 Sep 2012 |
| Total Posts: 20862 |
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| 09 Sep 2015 11:51 PM |
| Bruce make the guns non-collide. |
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Vrix
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| Joined: 07 Nov 2010 |
| Total Posts: 8550 |
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| 09 Sep 2015 11:52 PM |
| Never trust a statement with 'hue hue' in it lol. |
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| 09 Sep 2015 11:57 PM |
Alright the weapon was 100% anchored but non-can
testing atm
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| 10 Sep 2015 12:01 AM |
Fixed, thanks for the help guys.
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