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Re: Not to thrawt the pride of many Lua programmers

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togov is not online. togov
Joined: 21 Apr 2010
Total Posts: 3740
06 Sep 2015 10:26 PM
So, I was talking to my friend about programming.
And he thinks lua is the end of the world (As in the one and only Language)
And I told him lua isn't even an OOP its just a scripting language.
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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
06 Sep 2015 10:27 PM
asd wat
go away
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
06 Sep 2015 10:27 PM
ur friend is dumb

but wrong forum
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W8X is online. W8X
Joined: 20 Jan 2014
Total Posts: 683
06 Sep 2015 10:29 PM
what does thrawt mean?
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togov is not online. togov
Joined: 21 Apr 2010
Total Posts: 3740
06 Sep 2015 10:30 PM
thwart*
My bad lol.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Sep 2015 10:31 PM
lua is a pretty weak language (literally), people who swear by it are usually too skiddish to understand and effectively use real languages
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lah30303 is not online. lah30303
Joined: 15 Feb 2008
Total Posts: 10027
06 Sep 2015 10:33 PM
I think he has a point lua might be the end of the world guys.
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bosswalrus is not online. bosswalrus
Joined: 04 Jan 2013
Total Posts: 5430
06 Sep 2015 10:33 PM
It's a procedural language,

You can do artificial OOP with meta tables.
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loomis0523BC is not online. loomis0523BC
Joined: 08 Jan 2015
Total Posts: 764
06 Sep 2015 10:33 PM
i like Lua but most games are not made by Lua i would say learn Java or C++


"As a wise man once told me, get out."
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Sep 2015 10:35 PM
"i like Lua but most games are not made by Lua i would say learn Java or C++"
Stop right there:
there are way too many people who get off thinking that Java would be good for making games for whatever reason. C++ isn't very attractive either but often the basis of game engines.
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lah30303 is not online. lah30303
Joined: 15 Feb 2008
Total Posts: 10027
06 Sep 2015 10:37 PM
Yeah java is one of the worst choices you can make for a game engine.
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togov is not online. togov
Joined: 21 Apr 2010
Total Posts: 3740
06 Sep 2015 10:39 PM
I've worked with Java.
It's not bad at all.
The only issues with java is creating your own graphics.
Atleast you'll understand it better than C++ lol.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Sep 2015 10:39 PM
worse yet embedded but I assume he meant no engine altogether (or didn't know what he meant at all as a result of not understanding the typical development process).
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Sep 2015 10:41 PM
"I've worked with Java.
It's not bad at all.
The only issues with java is creating your own graphics.
Atleast you'll understand it better than C++ lol."

you are probably not advanced enough of a programmer to have to deal with a lot of the problems that come about from java not being that powerful

and I wasn't saying java is bad (portability, ease of use, etc make it okay) I was saying java is bad within the context of game development.
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togov is not online. togov
Joined: 21 Apr 2010
Total Posts: 3740
06 Sep 2015 10:45 PM
No offense rambo,
You don't know what your talking about.
To make a game on Java isn't hard.
--
Declare all objects as public.
Loop the gameplay til game over.
Set a score.
Set Gui page back to start.
--
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Sep 2015 10:48 PM
yeah and you can play a lovely platformer or some other dumb game because any real game would run up your RAM along with lack of speed

YOU don't know what you're talking about. You're a skid just like your friend; you took some class in high school or something similar and you think Java is "the end of the world", no? Java is weak.
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togov is not online. togov
Joined: 21 Apr 2010
Total Posts: 3740
06 Sep 2015 10:51 PM
by your logic.
Programming Languages were all wrong since they take up space.
#NeverForgetAssemblyLanguage
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Sep 2015 10:53 PM
by your logic you are stupid because you are trying to put a spin on my statement without any way to back that

all languages require mem use, etc. Java requires a lot of it
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LeitrisArcade is not online. LeitrisArcade
Joined: 15 May 2010
Total Posts: 2127
06 Sep 2015 10:56 PM
It's as if people come to the Scripters forum for the sole reason of arguing with another person. Get over yourselves and do something productive instead of fighting on a children's forum.

FilteringDisabled is for squares
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Sep 2015 11:00 PM
it's as if LeitrisArcade isn't still butthurt from the last time I called him out on acting like an imbecile

also this is one of the worst cases you can use to support your argument of "people coming here to argue", since it clearly evolved into a disagreement.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
06 Sep 2015 11:02 PM
whoops sorry ego, missed the obviously troll there
midnight I guess
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lah30303 is not online. lah30303
Joined: 15 Feb 2008
Total Posts: 10027
08 Sep 2015 04:38 PM
Lmao rambo is right guys. Obviously you can make a game in java but it has way too much overhead and not nearly enough power to be a good idea for a game engine. Even C# is a better choice than java in this context. I wouldn't pick C# but there are some decent C# game engines out there. If you're making a small 2D platformer it won't necessarily matter which language you pick, and java will work fine. If you're making a 3D game with lots of assets, custom rendering, realistic physics, seamless audio, AI, and a large team all working in parallel, good luck using java.
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hotshadow10 is not online. hotshadow10
Joined: 27 Jan 2012
Total Posts: 83
08 Sep 2015 04:43 PM
minecraft is made with java, wat u mean its not a good language for games
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lah30303 is not online. lah30303
Joined: 15 Feb 2008
Total Posts: 10027
08 Sep 2015 04:59 PM
Minecraft was a tech demo showcasing what was possible with voxels. Java is great for tech demos because it's easier to quickly work up something that can be showcased. The advantages provided with using voxels made up for the overhead Java causes. It was never meant to be a fully developed game. It didn't have complex AI/physics. It grew in popularity very fast and was well designed enough that it was easier to develop from what already existed than to remake it in a lower level language. In terms of complexity it is a far simpler game most that require lower level languages.
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kert109 is not online. kert109
Joined: 31 Dec 2009
Total Posts: 681
08 Sep 2015 05:03 PM
Java for the graphics.
C/C++ for the speed.

Speed > Graphics

C/C++ is a much better choice then Java if you're making a legit game. It's fine to make your first few games on Java, but big projects that require lots of speed and power should be done on C/C++.

You could combine the two using JNI, but eh.
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