2JJ1
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| Joined: 15 Mar 2012 |
| Total Posts: 1571 |
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| 07 Sep 2015 09:54 PM |
| Sucks how we get moderated for trying to sell a model to someone. Like a script or a holo. The only permitted way for the transfer of currency is a system by roblox. Such as the selling of shirts/pants or trading hats, faces, and gear. So, i'd like to suggest adding a feature to sell models. |
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DataStore
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| Joined: 07 Feb 2012 |
| Total Posts: 8540 |
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| 07 Sep 2015 10:00 PM |
Would love this. The only issue is the fact that there currently isn't a way to:
- Stop people buying and then selling a model for less - Prevent people from selling fake items; how do you know what a model is? It might be broken.
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MerelysGf
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| Joined: 29 Dec 2012 |
| Total Posts: 2138 |
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| 07 Sep 2015 10:56 PM |
As I've said in the many threads asking for this...
1. Players can sell viruses 2. There is no reason for a player to make a free model if they can make money off it. 3. Somebody could copy a purchased model and sell it cheaper. 4. If it gets sold as virus, gets disliked, the player can just delete it and reupload it with a minor name change.
It's something just greedy and trolly in the long run. Adding sellable models is just planting the seed to grow several exploits and issues. |
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| 07 Sep 2015 11:04 PM |
@metr you cant upload a virus to roblox |
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| 07 Sep 2015 11:07 PM |
You have a lot to learn about studio...
We don't make anti-viruses on roblox for nothing. People script infectious code constantly. Examples being Guest_Talking_Scripts, ROFL, fire spread, Glues, and some welds. |
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| 07 Sep 2015 11:07 PM |
| those arent viruses those are exploits |
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| 07 Sep 2015 11:09 PM |
An exploit is a hack or glitch in the system that a player "exploits" to their advantage.
A virus is something that just messes up you game or rarely entire studio.
You really need to read the roblox wiki on viruses. |
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| 07 Sep 2015 11:11 PM |
| you cant corrupt a computer or destroy files via roblox |
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| 07 Sep 2015 11:16 PM |
That's not what a roblox virus is intended to do. I already specifically stated it's meant to crash and infect your games.
And Yes, there is infact a virus that can infect studio, this is a "hidden class" manually edited into the roblox file of a script without it displaying.. when a player enters these scripts, this hidden code doesn't attack roblox, but the studio's files. Although this one can be cured by simply uninstalling and reinstalling studio.
Bottom line is, people will just sell troll scripts or infectious viruses into games, and there is no particular system that can stop them from doing it. |
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| 07 Sep 2015 11:17 PM |
| i thought u were talking about real viruses not roblox ones my bad |
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romuluz
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| Joined: 12 Apr 2010 |
| Total Posts: 18124 |
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| 08 Sep 2015 12:14 AM |
The only real issue in this is that people can sell off models as their own. However, that can be easily fixed by making it so that purchased models cannot be republished by buyers. There's no reason to.
As for the other guy who issued his complaints, allow me to poke some holes in his case. "1. Players can sell viruses"
They cannot. A .rbxm file cannot hold a virus and even if it could it could not harm your computer in any way. If this were the case, this already would be an issue as people would still be doing this just through free models. Selling them at this point would make absolutely 0 difference to the issue should it even exist. Only way a person can get viruses from exchange of .rbxm files is if the files were exchanged through a third party system such as Skype, or any media sharing site.
"2. There is no reason for a player to make a free model if they can make money off it."
Make it a BC feature(Probably would be anyways) and make it so NBCs can only give away and not sell. This would actually be a market they could transfer the price floors to instead of shirts and pants to encourage people to purchase BC WITHOUT ruining clans and the roblox economy.
Also, tech builders for clans would be more than happy to transfer their work to the leader/hr or whoever would be holding the base free of charge as that is the idea of tech builders. Free models would still be a thing. 3. Somebody could copy a purchased model and sell it cheaper.
Obviously I already covered and provided a solution to this on in my first paragraph so I will be skipping this
4. If it gets sold as virus, gets disliked, the player can just delete it and reupload it with a minor name change.
Already covered the fact that .rbxms cannot hold viruses that can be transfered on site. |
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urmom001
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| Joined: 29 Nov 2011 |
| Total Posts: 228 |
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| 08 Sep 2015 01:58 AM |
| ^He's talking about ROBLOX viruses |
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| 08 Sep 2015 02:03 AM |
| People like me, we will always find a way to try breach the system, we don't fail. |
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| 08 Sep 2015 02:06 AM |
op just wants to make a copied model and sell it for profit
( ͡° ͜ʖ ͡°) AND HIS NAME IS JOHN SHEDLETSKY!!( ͡° ͜ʖ ͡°) |
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| 08 Sep 2015 02:09 AM |
I support this, but adding on: -Test feature before buying, opens up studio and let's you see the model. -Model moderators? To prevent cloning.
~WolfArmyGod |
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2JJ1
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| Joined: 15 Mar 2012 |
| Total Posts: 1571 |
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| 08 Sep 2015 02:31 AM |
@ CeaselessCarlos Nah. If you wanna go sell copied things. Go ahead, its none of my business. I'm against using free models and claiming as my own anyways.
@ metr0idhunterx True, there will always be a fail in things. Like people making "Invisible torso" shirts. Not everyone will just send virus'. Some jerks may, but not everyone.
The name of the Models isn't Free Models. They are free, but not named it. So the point in models wouldn't be killed. Just wouldn't always be free.
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romuluz
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| Joined: 12 Apr 2010 |
| Total Posts: 18124 |
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| 08 Sep 2015 04:00 AM |
Are those even a thing?
I've placed countless models in my places cause they looked cool and even then I've never seen such a thing.
Occaisionally I'll find a model with one pathetic script saying "HAHAHAHA UR ROBLOX IS NOW CORRUPT NOOB!" But nothing will actually happen.
Also, how is selling the model going to actually make a difference? If it's a problem now then again, selling them isn't going to change a thing and shouldn't be a root cause in not implementing an update that can bring profit to devs. This can easily be controlled by moderation, and I'm pretty sure that even if someone is placing studio corrupting models on the PD then I'm FAIRLY certain the punishment is going to be harsher than a slap on the wrist and a [Content Deleted] notification on the item, it's more likely they'll be termed for such an act, which mean, no, they can't just re-upload it. |
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2JJ1
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| Joined: 15 Mar 2012 |
| Total Posts: 1571 |
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| 08 Sep 2015 04:30 AM |
Its not a computer virus that he was talking about, its a studio virus.
Google up the definition of virus and see result #2. "a piece of code that is capable of copying itself and typically has a detrimental effect, such as corrupting the system or destroying data."
An example of a studio virus' is a fire instance being cloned part to part. Causing a big game performance issue(Assuming you have 100+ bricks or so).
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romuluz
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| Joined: 12 Apr 2010 |
| Total Posts: 18124 |
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| 08 Sep 2015 04:55 AM |
I'm well aware of the fire brick thing. Not that bad of a virus and easy to fix(Revert back a version or 2.) But this guy's talking about roblox virus that takes down your entire studio and forces you to reinstall it.
Never heard nor experienced such a thing. |
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| 08 Sep 2015 09:40 AM |
It was one extremely rare virus, I personally never encountered it, but the first I heard of it was on the roblox wiki. (Just went and checked and it's called the ROFL virus. You can find it under the "how to disinfect my place" in the Lua Virus wiki. I've seen ROFL once, but it was the hacked version for cheat engine exploiting.)
@OP, You can't make it impossible to republish purchased models, cause all a player has to do is delete a single part, change a part's name, etc and it's immidiantly different. Scripts can have a linked source which prevents edited and I guess coping if roblox did something, but at this point, we're removing something some scripters often do, the ability to have a template of one's code, and then edit it to suit our needs. Lol, say somebody makes a teleporter script so when you touch a brick you go to the position.. how are you going to edit that position? The script becomes useless.
Also limiting paid models to BC users is against the point why players even want this feature... the ones pushing for it either a) don't understand how studio building works vivid enough, or b) just want another quick way to make robux by simply saling Print ("Hello World!") scripts and titling them "The entire pokemon arena game". |
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| 08 Sep 2015 10:32 AM |
free models is now
PAID MODELS
when you look at how the term ''free models'' is supposed to be taken,
paid models isn't any different |
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2JJ1
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| Joined: 15 Mar 2012 |
| Total Posts: 1571 |
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| 10 Sep 2015 01:39 AM |
| Op just wants to make money from people |
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romuluz
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| Joined: 12 Apr 2010 |
| Total Posts: 18124 |
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| 10 Sep 2015 05:07 AM |
"It was one extremely rare virus, I personally never encountered it, but the first I heard of it was on the roblox wiki. (Just went and checked and it's called the ROFL virus. You can find it under the "how to disinfect my place" in the Lua Virus wiki. I've seen ROFL once, but it was the hacked version for cheat engine exploiting.)"
Hm, did look it up but my point still stands. This issue is neither intensified nor is it made worse by allowing players to sell models. We're already experiencing this through free models as it is so why prohibit players from making money on their product because of an issue that is already apparent by the current free model system? You might as well keep people from sharing their stuff on the public domain if this is the logic you stand by. I mean, really, does recieving money for the product increase the amount of viruses in models?(Rhetorical question)
And while we're at it, by selling shirts, players can profit off of stolen work. Should we simply keep away profits from them too because it's an issue and make all shirts free?
It's honestly faulty logic when the appropriate response to such a problem(And how admins are handling shirt copiers) would be to simply moderate it.
"Also limiting paid models to BC users is against the point why players even want this feature..."
Again, see shirts my man. Shirts are limited to BC players only despite the fact that players would rather have all members be able to sell their own product. If this is ever implemented(And I should ad that this feature was previewed in roblox blog a year or so ago so it actually is very likely that we will see this feature in the future.) it is incredibly likely that it will follow the same realm as shirts and only allow players with Builders Club to be able to sell items.(This also doubles as a method to dissuade players from selling viruses or scamming players as people are not likely to want to risk moderation on their pimary accounts and would be more likely to use an alt that they have not put any money into.(Scamming and uploading viruses I would assume would be more of a hefty ban than a mere 3 days to a week. Scamming I know for a fact is grounds for term.))
I am hoping however that this feature will not remove a NBC player's or any player's ability for that matter to give away models for free. Only time will tell on that one however.
"the ones pushing for it either a) don't understand how studio building works vivid enough, or"
Sorry, I don't understand how you can possibly conceive that just because someone is pushing for this instantly means that they do not understand how studio works. The two have no relation. You can easily be a good builder and push for this to make profit off of your models. Saying this is like saying author's who want so sell their books don't understand the basics of writing because they want to actually make a profit off of their hard work or that a baseball player doesn't understand the mechanics and principles of the game because he wants to get paid for what he's good at.
"b) just want another quick way to make robux by simply saling Print ("Hello World!") scripts and titling them "The entire pokemon arena game"."
Again, another assumption that anyone who pushes for this wants instantly turn it into a scamming sink hole. Besides the fact that there probably are a good amount of legitimate builders who want to sell their product without the risks of scamming on THEIR side of things through on payment, this issue is also covered by the little thing you seem to not want to utilize to it's fullest extent called moderation.
Moderation is our best friend in this case and can be used to cull the tides of scams and viruses just as they do virus laden forums, copied shirts, shirts used for scamming purposes, or anything user related you could possibly imagine.
They already do it on the various other abuseable services this site provides including the forum services you and I are using right now. Again, this logic is entirely faulty and by this logic, we might as well take away all the other little things that people have abused in the past. Or even lock the game away in a changeless vault simply because new features can be abusable. And just about every feature is in one way or another. It's only when moderation cannot technically limit this abuse or the feature is so broken that there would be no good to come of it that a feature should ever be blocked because of abuseability.)
Hell, studio was technically an abusable feature for a good 4-5 months back in 2012 after exploiters made a DLL that allowed studio features to be accessed in game which led to mass chaos in just about every game during that time(You should remember how that exploit spread like wild fire). And there's a risk with each studio update that someone will be able to bring that back again. So should we remove studio too while we're at it to prevent possible abuseability?
Now unless you have a legitimate, game breaking reason as to why this shouldn't be, I don't see any reason why this shouldn't be a thing. Mods seem to also see this as a viable option, as again, this feature was previewed at some point and may or may not become an actual feature to the game. |
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