darman01
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| Joined: 04 Apr 2010 |
| Total Posts: 1186 |
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| 07 Sep 2015 06:36 PM |
| Lua made sense back in 2007 when games were small and simple.But now that games are becoming bigger and more complex a small lightweight language like Lua isn't viable anymore. We need C++ |
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D3M3N73D
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| Joined: 20 Jul 2010 |
| Total Posts: 232 |
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| 07 Sep 2015 06:38 PM |
| Lua isn't compiled, therefore less runtime errors. |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 07 Sep 2015 06:39 PM |
| I am NOT compiling every single time I want to run something, no thanks. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 07 Sep 2015 06:53 PM |
"Lua isn't compiled, therefore less runtime errors." no shut up you don't know what you're talking about
your Lua code compiles automatically (to bytecode) btw this thread is a troll most likely |
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notfruit
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| Joined: 21 Sep 2012 |
| Total Posts: 1386 |
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| 07 Sep 2015 06:55 PM |
Roblox should replace Lua with common lisp
Lua was fine back in 2007 but we need macros dammit! |
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notfruit
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| Joined: 21 Sep 2012 |
| Total Posts: 1386 |
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| 07 Sep 2015 06:58 PM |
| http://stackoverflow.com/questions/267862/what-makes-lisp-macros-so-special |
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D3M3N73D
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| Joined: 20 Jul 2010 |
| Total Posts: 232 |
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| 07 Sep 2015 07:04 PM |
| @lord, my point is you get less runtime errors using Lua. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 07 Sep 2015 07:05 PM |
D3m, stfu you don't know what you're talking about.
If anything, no compile = more runtime errors. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 07 Sep 2015 07:05 PM |
"@lord, my point is you get less runtime errors using Lua." no shut up you don't know what you're talking about
you're probably a troll |
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D3M3N73D
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| Joined: 20 Jul 2010 |
| Total Posts: 232 |
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| 07 Sep 2015 07:06 PM |
| I can see who the disrespectful troll is. I'll end this here, good day. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 07 Sep 2015 07:08 PM |
"If anything, no compile = more runtime errors." basically now every syntax error is a runtime error
"I can see who the disrespectful troll is. I'll end this here, good day." good, stay out |
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D3M3N73D
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| Joined: 20 Jul 2010 |
| Total Posts: 232 |
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| 07 Sep 2015 07:11 PM |
| No need to be rude, I have remained respectful. I make mistakes too. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 07 Sep 2015 07:13 PM |
you came here and started dishing out misleading false statements I would understand if these seemed to be well-founded at all but for all I know you came here with the intent of providing disinformation |
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gangman67
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| Joined: 04 Jun 2011 |
| Total Posts: 798 |
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| 07 Sep 2015 07:16 PM |
| I tink we shood reprace lua wit engrish I dunt I nver l3rnd lua in scool |
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notfruit
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| Joined: 21 Sep 2012 |
| Total Posts: 1386 |
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| 07 Sep 2015 07:16 PM |
please ladies don't fight over me, there's enough to go around
Anyway, replacing Lua with C++ is like replacing a Tesla with a Model T
If anything, replace it with Python |
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| 07 Sep 2015 07:16 PM |
| Lets just use C or C#, rather. |
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D3M3N73D
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| Joined: 20 Jul 2010 |
| Total Posts: 232 |
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| 07 Sep 2015 07:23 PM |
| @lord I'm sorry for that. Now I know that they're just compiled differently. |
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IITeck
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| Joined: 19 Nov 2011 |
| Total Posts: 315 |
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| 07 Sep 2015 07:24 PM |
| What about the games that are already made with lua? If anything, instead of replacing LUA, there should be an option to choose between languages. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 07 Sep 2015 07:24 PM |
| omg do you guys not know what the heck a scripting language is and the purpose of them |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 07 Sep 2015 07:27 PM |
"Lets just use C or C#, rather." umm nty
"Now I know that they're just compiled differently." well lua is not just compiled but also interpreted
"omg do you guys not know what the heck a scripting language is and the purpose of them" basically this, lua is very lightweight and is therefore a good on the front-end |
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| 07 Sep 2015 07:29 PM |
| I agree we need C++. Although, I feel we should give Players the option of what program they use. So players who already have games wont break. |
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| 07 Sep 2015 07:29 PM |
Roblox isn't a triple AAA game
we don't need C++
Even triple AAA games tend to use Lua, C#, and C++
http://www.roblox.com/Shots-Fired-item?id=168209364 Shots fired, ready for the war. |
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