badfitz67
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| Joined: 03 Jun 2010 |
| Total Posts: 13165 |
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| 07 Sep 2015 09:37 AM |
using datastore? if so, how?
_G.database = { ["PlayerName"] = { ["Account Age"] = 0 ["Avatar"] = "linkhere" ["Bio"] = "" } }
PlayerName and the other stuff are done by scripts.
Awwww, here it goes! |
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Locard
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| Joined: 13 Apr 2014 |
| Total Posts: 3516 |
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| 07 Sep 2015 09:38 AM |
| Saving by data store? Yes. |
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badfitz67
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| Joined: 03 Jun 2010 |
| Total Posts: 13165 |
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| 07 Sep 2015 09:39 AM |
How would I? I'm terrible with datastore.
Awwww, here it goes! |
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Locard
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| Joined: 13 Apr 2014 |
| Total Posts: 3516 |
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| 07 Sep 2015 09:40 AM |
game:GetService'DataStoreService':GetDataStore'somedatakey':SetAsync(userId,_G.database[player's name]) |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 07 Sep 2015 09:45 AM |
As long as all your keys are strings it will work fine.
Muad'Dib |
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badfitz67
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| Joined: 03 Jun 2010 |
| Total Posts: 13165 |
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| 07 Sep 2015 09:53 AM |
@chi
can I use tostring()?
Awwww, here it goes! |
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badfitz67
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| Joined: 03 Jun 2010 |
| Total Posts: 13165 |
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| 07 Sep 2015 09:55 AM |
Is there anyway I can check if there is an async or if it's changed?
Awwww, here it goes! |
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