|
| 06 Sep 2015 05:08 PM |
I've been working on this game since yesterday:
http://www.roblox.com/games/28827723/The-Congregation
I guess it's sort of going to be an Alpaca-Based game, not exactly sure. So far you can use a scythe to harvest grass, and then you can feed the grass to the Alpaca's. They look for water by themselves if water is present. Grass takes quite a while to grow sometimes. |
|
|
| Report Abuse |
|
|
|
| 06 Sep 2015 07:42 PM |
| V0.1.4: Added eat/drink particles; water has more portions now; a watering hole is generated at the beginning of every game; grass spawns faster; smarter AI (Alpaca's now look for water depending on thirst e.g. 5 thirst = get water ASAP, 99 thirst = very small chance of looking for water). |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 12:02 AM |
| V0.2.0: Grass despawns after 2-3 minutes; bermuda hay was added (x2 hunger points as normal hay); seeds can now be used to farm hay (faster then naturally-grown hay); Alpacas will now look for hay when they are hungry. |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 11:40 AM |
V0.2.2: Water buckets were added (can hold 50 portions of water); "Hay Seeds" are now called "Grass Seeds".
Some stuff I forgot to mention earlier: day/night was added (might be a little buggy however); you can press "Z" to toggle your torch light. |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 01:28 PM |
| V0.2.5: Added "Sour Grass" (it gives very minuscule amounts of energy, however, it is easier to grow than other types); bucket water is no longer lost when the player dies. |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 08:17 PM |
| V0.2.7: Bucket tool icon now shows whether the bucket is empty or not; grass information is now shown when you hover over it with the mouse cursor. |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 10:14 PM |
| V0.2.8: It is possible for you to collect more than one seed now making it possible for growing farms to grow. |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 10:16 PM |
| *By saying that growing farms will grow I mean that farms that start out with one seed can keep expanding if that seed splits into two and so on* |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 10:47 PM |
| Dude, this could be a really fun game! Just needs some extra work, how bout I work on making you a small map? I'm pretty good at building buildings! :> |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 11:06 PM |
| You should make the hay spawn faster and in abundance. I love the game! |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 11:36 PM |
| just realised how long ago the updates have happened UGH!! |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2015 11:37 PM |
| #*long ago the game was made |
|
|
| Report Abuse |
|
|
|
| 08 Sep 2015 08:57 AM |
| Thanks. (xD) And updates have happened twice or thrice for the past day or two. I'll work on the hay. It seems we need a balance between how much the Alpaca's eat and how much spawns. ._. |
|
|
| Report Abuse |
|
|
|
| 08 Sep 2015 08:59 AM |
| Also, a more detailed terrain HAS been suggested, it's just that I don't know how I'll go about spawning the grass (or hay) on different levels of terrain just yet. |
|
|
| Report Abuse |
|
|
|
| 08 Sep 2015 09:12 AM |
| V0.2.9: Player walkspeed has been increased (not by a lot, but just enough); the max amount of grass is now 100 (will allow for more farm production). |
|
|
| Report Abuse |
|
|
|
| 08 Sep 2015 06:07 PM |
| V0.3.0: Grass generation now relies on seperate threads (meaning sour grass generation is seperately handled from bermuda grass or normal grass). This means that grass can spawn faster now (well bermuda grass is still slow, but that was done on purpose to keep it from becoming OP). |
|
|
| Report Abuse |
|
|
|
| 08 Sep 2015 07:51 PM |
V0.3.1: Alpaca death animations have been added.
I will add taming/naming soon, but right now I'm too busy with other work. |
|
|
| Report Abuse |
|
|