Eggnivia
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| Joined: 30 May 2009 |
| Total Posts: 4144 |
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| 06 Sep 2015 07:39 PM |
What I'm trying to achieve is a bird's eye view camera that's locked, and not first person because I wanted the player to face the cursor (this part has been achieved). But when I use the Scriptable cameratype, it's like setting the CoordinateFrame and CameraSubject doesn't affect the camera?
This is in a Localscript, and is not in a repeat or loop function
cv = currentcamera bp = BodyPosition of brick (camera)
cv.CameraType = "Scriptable" cv.CoordinateFrame = CFrame.new(player.Character.HumanoidRootPart.Position.X+0,10,player.Character.HumanoidRootPart.Position.Z+20) cv.CameraSubject = brick
while true do game:GetService("RunService").RenderStepped:wait() bp.position = Vector3.new(player.Character.HumanoidRootPart.Position.X,player.Character.HumanoidRootPart.Position.Y,player.Character.HumanoidRootPart.Position.Z) end
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Eggnivia
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| Joined: 30 May 2009 |
| Total Posts: 4144 |
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| 06 Sep 2015 07:40 PM |
| It would only make sense to me to put the CoordinateFrame in a loop as it's using a raw CFrame location, but it still doesn't do anything. |
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