ScamStar
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| Joined: 16 Feb 2015 |
| Total Posts: 1485 |
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| 06 Sep 2015 12:37 PM |
like VerbalAKsprays drive games?
ROBUX 44,350 TIX 10 |
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BrayC7
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| Joined: 27 Feb 2014 |
| Total Posts: 2094 |
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| 06 Sep 2015 01:37 PM |
| I would go for about a 2465,2465, but thats for a massive game. |
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| 06 Sep 2015 01:41 PM |
| 2048 is maximum unless you add more bricks |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 06 Sep 2015 01:48 PM |
Well most games don't have baseplates, they usually have dynamic terrain.
Muad'Dib |
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| 06 Sep 2015 02:05 PM |
2048x2048x2048 is the max size per part
But maps should not go past 10,000, that is where the float-point precision issue starts to become an issue |
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