Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 11:45 AM |
http://www.roblox.com/games/292441241/Redux-FPS-Framework-remake
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ParaShock
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| Joined: 08 Nov 2009 |
| Total Posts: 2203 |
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| 06 Sep 2015 11:45 AM |
no
ParaShock, General of Alvania | ALT: KillCharge |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 11:47 AM |
give me my money, parashock you filthy scamming trash
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| 06 Sep 2015 11:48 AM |
pulse rifle can be clicked very rapidly which shoots tons of bullets makes it op
Squids roam all over the ocean... waiting to eat you! [Add 16,000 Posts] |
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ParaShock
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| Joined: 08 Nov 2009 |
| Total Posts: 2203 |
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| 06 Sep 2015 11:49 AM |
i don't need to give you money lmao, you're still mad after a year bud
ParaShock, General of Alvania | ALT: KillCharge |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 11:49 AM |
JUST REALIZED ITS 1 PLAYER SERVER DAMN IT
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| 06 Sep 2015 11:49 AM |
make me XDD
- justin :d | kik: JustinSaysEyy | askfm/JustinMakesCash :dd |
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| 06 Sep 2015 11:50 AM |
You need some help making FPS maps?
Because that's bad.
╚SilencedArchangel╝ |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 11:50 AM |
@Silenced,
it's a demo map so i can test the mechanics.
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Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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xLogical
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| Joined: 27 Feb 2010 |
| Total Posts: 2234 |
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| 06 Sep 2015 11:58 AM |
| I like it just that the seconday gun can go faster than the automatic with very little effort to make it do so |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 11:58 AM |
if something broke, hit F9 and tell me what it says please
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 12:02 PM |
ya i broke it, gimme a sec
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 12:04 PM |
chat is disabled i just took the UI from the other place and removed every single script and just now restarted scripting it. Focusing on weapons before i focus on UI
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| 06 Sep 2015 12:06 PM |
- controls feel sticky - animations seem painfully slow (let me guess, you're using renderstepped) - firing is bland - chat doesn't work - the vignette overlay is way too opaque
actually the whole thing feels like arke. in fact i think you ripped some of it from arke because now that i replayed it, i noticed the gun switching animation is exactly the same. same for the barrel firing effect. |
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| 06 Sep 2015 12:07 PM |
Iso. I want the the pulse rifle. Looks badass and the burst rate is perfect...
"For The Greater Good & For The Brighter Future!" |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 06 Sep 2015 12:08 PM |
| thats my tavor codeman lol |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 12:08 PM |
@Friendly,
I took the barrel firing effect from Unclear's RAT SpC demo. I made it almost 6 months ago and never bothed to make a new one.
idk what you mean about the switching weapons though.
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ParaShock
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| Joined: 08 Nov 2009 |
| Total Posts: 2203 |
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| 06 Sep 2015 12:08 PM |
REDUX = http://www.roblox.com/Forum/ShowPost.aspx?PostID=159041465
ParaShock, General of Alvania | ALT: KillCharge |
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| 06 Sep 2015 12:09 PM |
@friendly
if ur controls feel sticky, clean ur keyboard and mouse
Squids roam all over the ocean... waiting to eat you! [Add 16,000 Posts] |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 12:09 PM |
"animations seem painfully slow"
Yeah, I'm using renderstepped and a duration and multiplying by 60. Should probably multiply by http://wiki.roblox.com/index.php?title=API:Class/Workspace/GetRealPhysicsFPS
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 12:10 PM |
@Para,
that's unforunate, considering nothing from this game is any of unclear's code.
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Catucus
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| Joined: 26 Mar 2011 |
| Total Posts: 16281 |
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| 06 Sep 2015 12:13 PM |
| It would be better with multi-player servers. ;) |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 06 Sep 2015 12:26 PM |
@Catacus,
soon, my pet.
After I fix some bugs, add in the Loadout changing UI and all that good stuff, it'll be ready for the beta
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