Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 12:32 AM |
Here's the original map: https://i.gyazo.com/e8f49f1150bfa77150b464bc3e20dc6c.jpg
Minimap created from it: https://i.gyazo.com/d5c0af32eb521af315cfd60571753566.png |
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| 06 Sep 2015 12:33 AM |
| Looks good. Is it functional? |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 12:35 AM |
| @Kanta, yes, but I haven't created any interface for it yet. Also, it's not practical unless you take a screenshot of the minimap then edit it in a photo editor. It creates 1x1 pixels(size will be customizable when I add the interface), and generates it by scanning a predefined area. |
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| 06 Sep 2015 12:49 AM |
| Nice. How dis you get it to render cylinders? |
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TwoRivers
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| Joined: 25 Aug 2011 |
| Total Posts: 2821 |
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| 06 Sep 2015 12:51 AM |
i like it
i like open source things better
-TwoRivers/Iterum/100+ accounts |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 12:52 AM |
| Sadly it can't, it only renders cylinders created as a Union. Non-CSG cylinders are not supported. |
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| 06 Sep 2015 12:56 AM |
| How does it so it though? Does it shoot rays or what lol? |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 01:56 AM |
| @cuy Kudos for being an advanced scripter. |
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Tokimonu
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| Joined: 18 Sep 2009 |
| Total Posts: 643 |
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| 06 Sep 2015 02:05 AM |
It looks really good, how long did it take you to make? o.o
[ insert neat siggy here ] |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 02:06 AM |
| @Tokimonu, about 45 minutes. |
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Tokimonu
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| Joined: 18 Sep 2009 |
| Total Posts: 643 |
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| 06 Sep 2015 02:09 AM |
Wow, that's not bad at all. Do you think it would ever have support for CSG parts, or even be able to?
[ insert neat siggy here ] |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 02:11 AM |
| It does support CSG Models. It doesn't support Spheres or Cylinders set under the Shape property of Parts. |
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Tokimonu
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| Joined: 18 Sep 2009 |
| Total Posts: 643 |
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| 06 Sep 2015 02:15 AM |
Oh, okay. I neglected to read that part until now, whoops!
[ insert neat siggy here ] |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 02:24 AM |
After blending a different depth delta with the original: https://i.gyazo.com/482cb8be63cd52493c1d25d08e9da4b3.png |
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| 06 Sep 2015 03:24 AM |
| I heard if you open source awesome creations you get good karma |
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| 06 Sep 2015 03:26 AM |
Bosswalrus will love you if you open source.
Or at least talk more about how you did it. |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 04:01 AM |
| I plan on making it a plugin, so it'll be open source anyways. |
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| 06 Sep 2015 04:03 AM |
Yay.
But I want to see the code. |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 04:06 AM |
| You can see the source of plugins? |
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MiniNob
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| Joined: 14 May 2013 |
| Total Posts: 822 |
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| 06 Sep 2015 05:48 AM |
| How many rays did you cast to render this? And did you do it pixel by pixel with individual frame objects? |
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Cuyler
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| Joined: 27 Feb 2006 |
| Total Posts: 3784 |
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| 06 Sep 2015 06:03 AM |
| Rays were cast at 1 stud increments. The size of this map is 256x256, and each pixel is a frame. Like I said, I will be making the Plugin screenshot it and save it, then you'll have to edit it with your image editor of choice. |
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