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| 05 Sep 2015 07:08 PM |
while true do wait(0.1) script.Parent.ParticleEmitter.Color=BrickColor.Random() end
-zachattack220 |
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Sypr
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| Joined: 14 Feb 2013 |
| Total Posts: 556 |
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| 05 Sep 2015 07:10 PM |
| =BrickColor.New(math.rad,math.rad,math.rad) |
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| 05 Sep 2015 07:13 PM |
@Sypr
I did what you said but it dosnt work...
while true do wait(0.1) script.Parent.ParticleEmitter.Color=BrickColor.New(math.rad,math.rad,math.rad) end
-zachattack220 |
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RoflBread
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| Joined: 18 Jun 2009 |
| Total Posts: 3803 |
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| 05 Sep 2015 07:14 PM |
ParticleEmitters take ColorSequences, not BrickColors or Color3s, apparently. You could do this though:
function RandomColSq(transition) if transition then return ColorSequence.new(BrickColor.Random().Color,BrickColor.Random().Color) else return ColorSequence.new(BrickColor.Random().Color) end end
while true do wait(0.1) script.Parent.ParticleEmitter.Color=RandomColSq(false) -- set it true if you want it to tween between 2 colours, I think. end |
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| 05 Sep 2015 07:20 PM |
@RoflBread
I dont believe that worked..:/ Thanks though :)
-zachattack220 |
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| 05 Sep 2015 07:23 PM |
@RoflBread
Because there are Start and End colors as well..
-zachattack220 |
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