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Sound Question

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IciFlame is not online. IciFlame
Joined: 28 Sep 2013
Total Posts: 300
03 Sep 2015 09:00 PM
So I have this lake in my map..
I sort of want it that when you go closer, the sound of the water gets louder.
I tried putting a sound emitter in the middle, didn't work.

Then I tried putting sound emitters all around, it sounds kind of weird and overlapped.

Any easier way I could do this? It would be apreeciated.
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instawin is not online. instawin
Joined: 04 Jun 2013
Total Posts: 8777
03 Sep 2015 09:16 PM
i thought you could put the sound instance inside of the object and play it, but ok

you'll need to do this locally

you should check how close the local player is away from the sound emitting brick,
(http://wiki.roblox.com/index.php?title=Magnitude to get the distance of the character's torso from the part emitting the sound)

and change the sound's volume locally depending on how far away the local player is from the brick
(FE needs to be on for this work)
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IciFlame is not online. IciFlame
Joined: 28 Sep 2013
Total Posts: 300
04 Sep 2015 11:11 AM
I don't know anything about scripting but I will surely check that out.
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hunxrepair is online. hunxrepair
Joined: 07 Aug 2011
Total Posts: 777
04 Sep 2015 11:28 AM
What the hell is a sound emitter?

Where is the "Sound" object that is being played located at?
Sounds that are in BaseParts (parts) will increase/decrease in volume depending on the player's position


Also, you really don't need to write a script for this but you should if you want more control
(you may want the sound to be very loud if facing a certain direction, or bla bla)
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
04 Sep 2015 12:35 PM
You don't want the sound to play Globally-Globally (please excuse me for making you confused)

Put the Sound inside an Brick.
Use a script to play it.

FIN.
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IciFlame is not online. IciFlame
Joined: 28 Sep 2013
Total Posts: 300
04 Sep 2015 02:37 PM
Here's the moral thing that I'm trying to explain:

1. I have a lake with water in it.
2. I have this brick with a sound in it that plays a sound.
3. I put the brick with the sound in the middle of the water, so it sounds like water looping when your right next to the small beach in the lake, not the brick itself
4. The thing I'm trying to do is, when you are on the beach all around the lake, the sound plays there.

I tried putting the brick with the sound all around the lake, it works but it sounds weird and overlapped

Do you get it now?
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
05 Sep 2015 06:23 AM
If you are advanced enough, You could try using magnitude to activate certain sounds within a regional area.
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DynamicalJoe is not online. DynamicalJoe
Joined: 09 Nov 2013
Total Posts: 192
05 Sep 2015 06:24 AM
http://wiki.roblox.com/index.php?title=Magnitude
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