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Re: Open Source FPS

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DeathsLASTwords is not online. DeathsLASTwords
Joined: 28 Jan 2012
Total Posts: 2701
02 Sep 2015 07:50 PM
I know someone around here once linked me to an Open-source FPS, Im looking to make your arms move when youre moving?(With welds)


I dont use signatures.
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
02 Sep 2015 07:53 PM
pretty sure your arms are already attatched to your torso..
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jashwa is not online. jashwa
Joined: 08 Feb 2010
Total Posts: 378
02 Sep 2015 07:59 PM
More details please.
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DeathsLASTwords is not online. DeathsLASTwords
Joined: 28 Jan 2012
Total Posts: 2701
02 Sep 2015 08:14 PM
Erm, For instance, in phantom forces, When you are holding a gun, then walk, your "arms"...bob?
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
02 Sep 2015 08:20 PM
Some people are just FREAKING MORONS, how can you not know what he means?


Anyway, This puzzeled me for along time and I never truly solved it, however I came close


What you should do is weld the arms to the head, and then move the heads cframe to EXACTLY the camneras cframe.

head.CFrame = camera.CoordinateFrame-- EXACTLYYYYYYYYY

Than use UIS to move the rotation of the camera up and down (ALSO MOVE THE CAMERA TO 1.5 STUDS ABOVE THE TORSO
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
02 Sep 2015 08:28 PM
"Some people are just FREAKING MORONS, how can you not know what he means?"

Idk about you but "make your arms move when you're moving" makes little sense to me. It's better to ask for a more in-depth explanation if you ask me.
And nice tips
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MrJoeyJoeJoey is not online. MrJoeyJoeJoey
Joined: 20 Aug 2011
Total Posts: 20787
02 Sep 2015 08:39 PM
1. FPS -- first person shooter, first person, now you have an idea to what he is talking about
2. Im looking to make your arms move -- arms move, very common problem
3. when youre moving? -- Dead eyes the common problem.


I mean I guess you could be a bit confused but whatever

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