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| 02 Sep 2015 07:31 PM |
So i'm trying to make a gun that aims down the sights. So I need the camera to be behind the back sight.
After looking at the wiki I figured I could do this
local cam = game.Workspace.CurrentCamera cam.CameraType = "Attach" cam.CameraSubject = script.Parent["Flip Sight"].Ring cam.Focus = CFrame.new(0,0,0) * CFrame.Angles(180,0,0)
I hoped it would put the camera directly on the sight but instead the camera is far. And the rotation is always weird. What can I do? |
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| 02 Sep 2015 07:31 PM |
why dont you just move the gun?
I dont use signatures. |
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| 02 Sep 2015 07:44 PM |
Yeah, it would be wayyyyy easier if you just edited GripPos and GripRight
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| 02 Sep 2015 07:47 PM |
| Because I want the guns sight to be over the face decals eye. But the camera is in the middle of the head, so it wouldn't look down the sights. |
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| 02 Sep 2015 07:51 PM |
| Oh, I see, you can make a Decal version of your gun's ADS then when you do ADS you can put the decal near your eye. |
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