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Medieval Warfare: Reforged - Change Log

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ExohdaCody is not online. ExohdaCody
Joined: 15 May 2011
Total Posts: 100
01 Sep 2015 09:36 PM
[ Version 4_1.0.0 ]
* Save system overhaul
* Minor bug fixes
* Added new recipes to the recipes GUI
* Major dupe patches

[ Version 4_0.0.0 ]
New Features:
---------------
* Expanded Mines - The mines were completely redone, they are now almost 3x the size of the previous mines.
* Character Actions - You can now use character actions by pressing "F".
* Armor Changing - You can now select which tier of armor you would like to wear, out of ones you have already earned.
* Combat Badges - There are two new combat badges, Berserker and Long Shot. Expect lots more of these types of badges in the future.
* New Pets - Added a new pet type; Aquatic Pets!
* Gate Warps - Gates now have teleport pads on them for that specific team to use. This eliminates the need to reset your character to get into your kingdom.


Major Changes:
----------------
* Weapon damage has been altered slightly to hopefully help balance combat between veteran and new players
* Inventory GUI now completely hides any slot not showing, reducing lag for lower end computers.
* Skip button added to the intro
* Added all ores up to Draconite to the general shop
* Reduced pet prices
* Kaminite Ore + Weapons wiped - We are very very sorry for this having to happen, but with recent exploits going around we had no choice but to wipe them. We know some of you earned them legitimately and we apologize for the loss. However, it is absolutely necessary.


Bug Fixes:
-------------------
* Flame head not working on first join has been fixed
* Certain duping techniques have been patched
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