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Re: What is the most efficient way to

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uglypoe is not online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
01 Sep 2015 11:22 AM
Make a replicated-first loading screen? I already have the gui and such set up, but I'm not sure what functions I want to use to trigger the ending of loading. I've played around with stuff like .IsLoaded and whatever the other thing was called... Is there a better way to do it? I've seen those games where it says "loading assets" and a bar slowly fills up. Any help is appreciated.

The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) // 30,765 RAP // R$26 // Tx1,276
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uglypoe is not online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
01 Sep 2015 11:37 AM
bump

The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) // 30,755 RAP // R$26 // Tx1,294
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verbalAKspray is not online. verbalAKspray
Joined: 09 Jul 2014
Total Posts: 23685
01 Sep 2015 11:50 AM
JUST DO IT


ooga booga R$304,875 Tx418,367
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uglypoe is not online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
01 Sep 2015 11:51 AM
I CANT MAKE MY DREAMS BE DREAMS CUZ I DONT KNO HOW :C

The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) // 30,758 RAP // R$26 // Tx1,315
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OrangeKitten is not online. OrangeKitten
Joined: 12 Jul 2007
Total Posts: 383
01 Sep 2015 11:54 AM
Are you digpoe?
Also, I think RequstQueSize or w/e.

I'm on mobile, sorry for gramer.
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uglypoe is not online. uglypoe
Joined: 26 Mar 2011
Total Posts: 4382
01 Sep 2015 11:55 AM
I'm not digpoe, and RequestQueueSize was the other function thing I was messing with... From what I've seen though, sometimes the queue would never go down enough for some players and they'd be stuck on the loading screen... Is there not a better way to make a loading screen?

The Ugliest Poe on LMaD ( ͡° ͜ʖ ͡°) // 30,758 RAP // R$26 // Tx1,321
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OrangeKitten is not online. OrangeKitten
Joined: 12 Jul 2007
Total Posts: 383
01 Sep 2015 11:56 AM
Never tried. Anyways mypcs broke so I can't test I'm omnmobile.
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Vortilis is not online. Vortilis
Joined: 06 Jul 2014
Total Posts: 14163
01 Sep 2015 12:02 PM
when the player joins, remove all coregui and the default loading screen. you can have some scripts with some bindable functions to wait for the children that are most important in the game, such as local player and some other things you want to be loading when the game starts.


also, for audio, there is a preload function for audio. self explanatory.

when the output stays clear http://www.roblox.com/-item?id=145934228&?autoplay=true
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
01 Sep 2015 12:18 PM
Try to get as much as possible to replicate after ReplicatedFirst.
By that I mean, get a script that fills your screen and then try to get it to require out another Instance when that has loaded just to clear the default stuff as fast as the network permits it (Some things load before ReplicatedFirst has a chance, sadly)
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EchoReaper is not online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
01 Sep 2015 12:18 PM
game:IsLoaded() tells you whether the game is loaded or not. I'm pretty sure this is what the default loading screen uses.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
01 Sep 2015 12:20 PM
Also ContentProvider thingy can let you grab the max queue size at the start of the load
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