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| 31 Aug 2015 11:12 PM |
Appear different on different monitors.
On my monitor, all the text looks clean and all the lines in the Text GUI look organized.
On someone else's monitor, all the words and spaces are around the place. |
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TwoRivers
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| Joined: 25 Aug 2011 |
| Total Posts: 2821 |
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| 31 Aug 2015 11:12 PM |
becuz ur using ofset not scale
-TwoRivers/Iterum/100+ accounts |
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| 31 Aug 2015 11:13 PM |
| cause depending on your monitors resolution and how big you have your roblox window expanded, the coords/sizes of the GUI's are based on pixel i think |
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| 31 Aug 2015 11:14 PM |
| Btw, it's also a TextLabel. So how do I change it from Offset to Scale? |
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| 31 Aug 2015 11:54 PM |
See it as different versions of an x/y coordinate.
(x1,x2),(y1,y2)
x1 and y1 would be scale, which changes the size/position of an textlabel,button etc in relation to the screen size.
x2 and y2 is refered to as offset, which does the same, but to the parent of the object.
(I'm not completely sure on my definition since I don't work with GUIs enough, heck, a couple months ago I thought it was exponential scaling, not two separate properties)
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| 01 Sep 2015 02:30 AM |
When you are sizing GUIs ONLY use scale NEVER use offset if you use offset the size of the labels and other GUI objects will appear at different sizes and/or positions if you only use scale every one will be able to see things at the same size based on their screen resolution also with text labels make sure you do text scaled so that the text will always end fit in the box
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