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Re: Making a Tool Temporarily Unable to be Added to the Backpack

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Cuyler is not online. Cuyler
Joined: 27 Feb 2006
Total Posts: 3784
29 Aug 2015 10:33 PM
How would I go about doing it?
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Cuyler is not online. Cuyler
Joined: 27 Feb 2006
Total Posts: 3784
29 Aug 2015 10:34 PM
It would be in the Workspace, forgot to mention that xD
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
29 Aug 2015 10:34 PM
I guess the easiest way would be to Parent the handle outside the tool into a model or something, then in x seconds put it back into a tool.
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Bobafettisawesome29 is not online. Bobafettisawesome29
Joined: 11 Aug 2015
Total Posts: 126
29 Aug 2015 10:35 PM
for i,v in pairs(Player.Backpack:GetChildren()) do
if v:IsA("Tool") and v.Name == "Specific name" then
v.Parent = game.ServerStorage
else
print("Not Useful")
end
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Bobafettisawesome29 is not online. Bobafettisawesome29
Joined: 11 Aug 2015
Total Posts: 126
29 Aug 2015 10:37 PM
Oh, well first you'd create a statement that allows the player whether or not to do something like,
Level = Player.LevelValue.Value
if Level ~= 4 then
end

Then, you could try renaming "Handle" inside of the tool. That might give it the ability to not understand if it's a tool you're trying to equip because there's no handle to grab onto. You could also make it a hopperbin, until it's unlocked.
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