Badept
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| Joined: 13 Dec 2010 |
| Total Posts: 1440 |
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| 28 Aug 2015 03:37 PM |
I just finished scripting this. Based on 'Cellular Automata Method'. Care to check it out/give me some feedback?
http://www.roblox.com/games/54567576/Cellular-Automata-Generator |
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| 28 Aug 2015 03:42 PM |
Cool!! Whats the parts count for a 200 X 200 generated cave?
while true do the do |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 28 Aug 2015 03:45 PM |
lies
you stole my terrain generation code |
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Badept
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| Joined: 13 Dec 2010 |
| Total Posts: 1440 |
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| 28 Aug 2015 03:45 PM |
"What's the parts count for a 200x200 generated cave?" At most it would be 18001 Parts.
Each point is a brick, and it has to be at least 45% empty to generate. So 18000, plus the floor. Generally less than that though. Hence why my next step is to condense how many parts, minimizing that. |
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Badept
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| Joined: 13 Dec 2010 |
| Total Posts: 1440 |
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| 28 Aug 2015 03:47 PM |
"lies you stole my terrain generation code"
I'm pretty sure I just spent the last 2 days writing and debugging it... I could be wrong with all my tears and pain... |
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FiveCakes
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| Joined: 15 Feb 2012 |
| Total Posts: 5604 |
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| 28 Aug 2015 03:49 PM |
ugh i cri at least give credit to the original creator grrrrr
while true do the do |
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XYuy
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| Joined: 24 Dec 2010 |
| Total Posts: 5628 |
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| 28 Aug 2015 03:50 PM |
@morashs
If they are all parts run this script in studio
brickCount = 0
for i,v in pairs(game.Workspace:GetChildren() do if v:IsA("Part") then brickCount = i end end
print(brickCount)
-- make sure there are no other parts in the studio
how many threads can a threadchuck chuck if a threadchuck can chuck threads |
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| 28 Aug 2015 03:51 PM |
^ What if they're in a model??
while true do the do |
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XYuy
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| Joined: 24 Dec 2010 |
| Total Posts: 5628 |
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| 28 Aug 2015 03:52 PM |
brickCount = 0
for i,v in pairs(game.Workspace.MODELNAME:GetChildren() do if v:IsA("Part") then brickCount = i end end
print(brickCount)
-- make sure there are no other parts in the studio
how many threads can a threadchuck chuck if a threadchuck can chuck threads |
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| 28 Aug 2015 03:53 PM |
but I have wedges as well, and they're all inside different models!!
while true do the do |
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XYuy
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| Joined: 24 Dec 2010 |
| Total Posts: 5628 |
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| 28 Aug 2015 03:55 PM |
brickCount = 0
for i,v in pairs(game.Workspace:GetChildren()) do if v:IsA("Model") then children = v:GetChildren() if children:IsA("Part") or children:IsA("Wedge") then brickCount = brickCount + 1 end end end
print(brickCount)
how many threads can a threadchuck chuck if a threadchuck can chuck threads |
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Scripth
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| Joined: 23 Jun 2013 |
| Total Posts: 1724 |
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| 28 Aug 2015 03:56 PM |
| as the person who helped badept even make this thing work, i can vouch that he spent the past 48 hours slaving over this script |
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FiveCakes
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| Joined: 15 Feb 2012 |
| Total Posts: 5604 |
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| 28 Aug 2015 03:57 PM |
| I believe he spent atleast 48 hours :) |
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Badept
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| Joined: 13 Dec 2010 |
| Total Posts: 1440 |
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| 28 Aug 2015 03:58 PM |
| Shhh you only helped me patch like 2 small issues... |
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XYuy
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| Joined: 24 Dec 2010 |
| Total Posts: 5628 |
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| 28 Aug 2015 03:59 PM |
@Badept
2 small issues make a big difference, it is the difference from working or not working.
how many threads can a threadchuck chuck if a threadchuck can chuck threads |
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Scripth
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| Joined: 23 Jun 2013 |
| Total Posts: 1724 |
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| 28 Aug 2015 04:00 PM |
| mind you he would've finished sooner if i didnt make him try to fix it on his own so i had to tell him how to do it |
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Badept
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| Joined: 13 Dec 2010 |
| Total Posts: 1440 |
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| 28 Aug 2015 04:13 PM |
| Kohl, gtfo. I did it myself, you just had to explain what one of the output errors meant. |
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FiveCakes
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| Joined: 15 Feb 2012 |
| Total Posts: 5604 |
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| 28 Aug 2015 04:28 PM |
"I did it myself." Lol, I bet you couldn't put 2 bricks next to a plate. Kohl? His name is Scripth now. |
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Scripth
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| Joined: 23 Jun 2013 |
| Total Posts: 1724 |
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| 28 Aug 2015 04:37 PM |
| i don't think i can change my biological name with a new username |
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| 28 Aug 2015 04:40 PM |
he was born kohl
while true do the do |
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Scripth
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| Joined: 23 Jun 2013 |
| Total Posts: 1724 |
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Moolah101
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| Joined: 22 Sep 2010 |
| Total Posts: 614 |
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FiveCakes
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| Joined: 15 Feb 2012 |
| Total Posts: 5604 |
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Badept
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| Joined: 13 Dec 2010 |
| Total Posts: 1440 |
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| 28 Aug 2015 06:23 PM |
| Kohl got deleted. As for me calling him Kohl, I've known him for several years, always knew him as Kohl, so it stuck. |
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