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Re: CreatePlace Question

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RustGames is not online. RustGames
Joined: 02 Jun 2014
Total Posts: 69
27 Aug 2015 12:27 AM
If I use CreatePlace to let players have their own personal server, what happens if I update the game? Do they get automatically updated or do I have to make a new place?
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:28 AM
create a new place<
unless you create some system where you have an updater in game via inserting models and st0ffs
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:37 AM
You would have to create a new place or you could use a different method if you think of one. I know one that I want you to think of that would work 10x better than making a place in everyones inventory
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:48 AM
@goo

places don't go in players inventories lmao
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:50 AM
@goo

well they can but they don't need too
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:50 AM
Yes they do! Read Read Read!!! Read the wiki and stop cussing at everyone!
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:51 AM
I'd rather there be a place in all the players inventory than 25000 in mine!
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:52 AM
@goo

http://wiki.roblox.com/index.php?title=Dynamic_place_creation_and_saving

"CreatePlaceAsync(name, templatePlaceId, description)

Creates a new place as a copy of the place with place Id of templatePlaceId and applies the provided name and description to the new place. Returns place Id of new place (which can be used with Teleport Service). This place is stored in the inventory of the developer."
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:53 AM
"This place is stored in the inventory of the developer."

IF IT'S IN THEIR INVENTORY THEY CAN COPY IT AND TAKE IT FOR THEMSELVESSSS
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:54 AM
http://wiki.roblox.com/index.php?title=Dynamic_place_creation_and_saving#CreatePlaceInPlayerInventoryAsync.28owningPlayer.2C_name.2C_templatePlaceId.2C_description.29


Creates a new place as a copy of the place with place Id of templatePlaceId and applies the provided name and description to the new place. Returns place ID of new place, which can be used with teleport service. This place is stored in the inventory of the Player designated by owningPlayer, assuming that the specified player gives permission for a place to be put in their inventory when prompted.
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:54 AM
"CreatePlaceInPlayerInventoryAsync(owningPlayer, name, templatePlaceId, description)

Note: Places created using this method can be edited by the user whose inventory it's added to, allowing them to copy the place regardless of the copylocked setting on the template place used.That player can open the place in studio, but not actually save it online. (You can't publish it to the same place)"
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:54 AM
Way better for this kinda thing
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:54 AM
woot now ur games stolen by thousands of noobs rip
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:55 AM
Thats why I mentioned I had a 10x better way! I just didn't say it because I want you to figure it out!
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:56 AM
If you don't know it then think harder! There is a way and its not simply either of those
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:57 AM
I used it here and everybody is happy!


http://www.roblox.com/games/227286466/Coming-Soon-Read-Desc
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:57 AM
@gooey

it involveds createasync right?
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 12:58 AM
Yes, it involves CreatePlaceAPI
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:59 AM
make a packet system using insertservice and models
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 12:59 AM
whatever you are thinking it can't be better than just creating a new place

no one even looks at places in a players inventory lmao
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 01:01 AM
Dude it is 10x better did you visit my game?
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 01:04 AM
if you say
:SaveAsync() you're wrong

what is it
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 01:04 AM
Did you play the game?
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Ripepperoni is not online. Ripepperoni
Joined: 04 Jul 2010
Total Posts: 5715
27 Aug 2015 01:05 AM
first one

yea?

but how can i test if you don't update the game?
lmao?
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gooey333 is not online. gooey333
Joined: 24 Mar 2013
Total Posts: 1208
27 Aug 2015 01:06 AM
How exactly would SaveAsync be wrong anyway?
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