ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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| 26 Aug 2015 12:44 AM |
I'm releasing a model that people pay for, and I'm trying to create a licencing system. Im wondering if its possible to create a script that I can update, but nobody else can see.
I thought a LinkedSource would be best for this but idk if you can access them from different games |
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Xsitsu
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| Joined: 28 Jul 2009 |
| Total Posts: 2921 |
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| 26 Aug 2015 12:48 AM |
You could try a PrivateModule. I've never done this myself, but I saw Seranok post this wiki link a few days ago in a thread about protecting scripts. He said that he wrote the guide too.
http://wiki.roblox.com/index.php?title=Private_Modules |
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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| 26 Aug 2015 12:52 AM |
| There no tutorials on how to use it, do you know how? |
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Xsitsu
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| Joined: 28 Jul 2009 |
| Total Posts: 2921 |
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| 26 Aug 2015 12:55 AM |
| The guide should explain how to make the module private. You apparently just need to parent the modulescript's parent to nil and then take care of the children the way it says how to. |
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