Aemons
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| Joined: 14 Aug 2011 |
| Total Posts: 1488 |
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| 24 Aug 2015 05:15 PM |
game.Players.CharacterAutoLoads = false local delay = 3
game.Players.PlayerAdded:connect(function(player) wait(1) player:LoadCharacter() local char = player.Character player.Character.Humanoid.Changed:connect(function() if char and char.Humanoid.Health == 0 then char:remove() player.PlayerGui.rG.rF.Visible = true local t = 10 repeat --if t > 0 then wait(1) player.PlayerGui.rG.rF.rT.Text = "Respawning in : "..t.."." t = t - 1 --end until t <= 0 player.PlayerGui.rG.rF.Visible = false player:LoadCharacter() end end) end)
This works the 1st time the second time It doesnt. |
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Aemons
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| Joined: 14 Aug 2011 |
| Total Posts: 1488 |
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| 24 Aug 2015 05:19 PM |
well this will work everyime you join :L once
that's how you set it up if you want it to be like everyime the character loads use
player.CharacterAdded:connect(function(char) end) |
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