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| 23 Aug 2015 09:36 PM |
''' game.Workspace:FindPartOnRay(Ray.new(ObjModel.PrimaryPart.Position, Vector3.new(0, -1000, 0)), nil, true, false) '''
Seems to think it's funny going down further than -1000 and also not detecting collision with terrain >:/
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| 24 Aug 2015 06:10 AM |
Bump
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RustGames
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| Joined: 02 Jun 2014 |
| Total Posts: 69 |
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| 24 Aug 2015 06:18 AM |
| You could put invisible parts but that'd be a bit messy |
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| 24 Aug 2015 06:53 AM |
Could you explain that as I don't think having a part represent the ray would solve it e,e
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