Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 03:05 PM |
The first battle is a flag battle where either side has to hold it for 30 minutes to win, one hour in total.
The winner of that battle is on the offensive, and must take down two different bases before heading to the capital. Offense chooses which base to head to. If a group does not have enough bases to fulfill this, then it may use an ally's base as a subsitute. All bases must be at 50 players maximum.
Regulations for raids and battles :
- At least one referee from either Argania or Jardia. -50 player max. -Ref and raid commander gets admin. - Any admin abuse leads to a time limit increase if the defenders abuse, and a time limit decrease if raiders abuse. -No autowins unless the ref calls it. -If a flag breaks, it is rescheduled. -Flaming is allowed. -If a Base is seen as too overpowered (defenders bonus must have limits!), it either must be nerfed or another base must be used. - If defenders win at the same base twice, they have the opportunity to fight at the border again and if they win at the border, they go to offense. - If there is a fourth battle at the border, war is considered stalemate and a final battle is to be taken place at the border, determining the winner. -No exploiting or calling autowin then leaving, any retreats are considered forfeits and gains the opposing side a victory. - NO AUTO WINS, NO AUTO WINS, NO AUTO WINS. - Anything deemed "cheating" is considered an offense and will be punished by the ref. - In order for a rule to be established, both sides must agree, this applies to refs making rules as well. -Offense team chooses raid time, the first battle is agreed amongst both sides. -Ref decides winner of round/redo.
The winner of the war takes over the opposing empire, and determines what to do with it. Losing empire has no say in what happens, whether that means if there is new government, or the group owner has to be switched, etc. If the losing empire goes against, a vote must be taken to see what must be done in order to enforce, whether that means remove and replace or any other way.
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Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 03:06 PM |
| Must be agreed by Justin and Vor. |
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Vorsai
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| Joined: 09 Jan 2011 |
| Total Posts: 2842 |
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| 22 Aug 2015 03:29 PM |
Not signing yet.
"The winner of the war takes over the opposing empire, and determines what to do with it. Losing empire has no say in what happens, whether that means if there is new government, or the group owner has to be switched, etc. If the losing empire goes against, a vote must be taken to see what must be done in order to enforce, whether that means remove and replace or any other way."
I disagree with this statement. The maximum penalty for losing the war can be loss of 1/2 of the opposing empires' land. We aren't doing a total domination.
More revisions coming soon |
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Vorsai
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| Joined: 09 Jan 2011 |
| Total Posts: 2842 |
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| 22 Aug 2015 03:33 PM |
-No spawnkilling, this can be regulated by clear markings around a spawn point or a minimum of 8 studs around the spawn point. -40 person max server (Hirsdenia's forts lag over 40) -No preflooding a fort so that the enemy can't enter the server. Must rally at a different place than where the raid will start.
More revisions coming soon |
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omercan5
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| Joined: 04 Dec 2008 |
| Total Posts: 25 |
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| 22 Aug 2015 03:42 PM |
One small thing forgotten to add.. One of these reason I made this Battle be happen again... Spawn killing part.. Whichever team must get out of their spawn zone In 2 minutes or opposite team will be able to enter their spawn zone for a selected amount of time. Or they will just wait at their spawn.. And be annoying |
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Secrotic
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| Joined: 26 Nov 2012 |
| Total Posts: 138 |
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| 22 Aug 2015 03:48 PM |
"The winner of the war takes over the opposing empire, and determines what to do with it. Losing empire has no say in what happens, whether that means if there is new government, or the group owner has to be switched, etc. If the losing empire goes against, a vote must be taken to see what must be done in order to enforce, whether that means remove and replace or any other way"
A leader switch should only happen if a rebellion happens to be victorious and it's claimant usurp the current Emperor. That's really the only common form of usurping.
And taking over is a little absurd. If that passes through Peurotsiil will quickly and easily become majorly war-torn, not to mention the wars are double or nothing.
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Secrotic
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| Joined: 26 Nov 2012 |
| Total Posts: 138 |
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| 22 Aug 2015 03:51 PM |
And referees just make it so that an empire can't enter the war, which is a bit stupid It's easier without referees, but just ground rules you literally cannot break or, for example, losing the battle, and both raid commanders and their HRs enforce it in their own men, to make sure |
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Vorsai
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| Joined: 09 Jan 2011 |
| Total Posts: 2842 |
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| 22 Aug 2015 04:02 PM |
^.
@omercan5, No spawn camping limit. This is a war, we play by tactics not always pure fighting |
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Plythus
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| Joined: 23 Sep 2011 |
| Total Posts: 40 |
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| 22 Aug 2015 04:06 PM |
| Well in a CTP scenario, spawnkilling shouldn't be an issue. |
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Vorsai
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| Joined: 09 Jan 2011 |
| Total Posts: 2842 |
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| 22 Aug 2015 04:10 PM |
You probably mean CTF, and no, the border battle needs to be KO only.
▶Hirsdenian Seror and Halosis Prime |
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Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 04:20 PM |
here's the thing with the border battle: You're going to camp in the spawn.
And the only reason of the last part is because we really, really hate your hirsdenia. |
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Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 04:21 PM |
| Also, castrum isn't that big and we need as much space as possible, so thats why we need the max 50 limit. Also, we're going to rally at your places 30 minutes before because if we place people there it's going to lag, and we always rally 30 minutes prior. |
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Vorsai
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| Joined: 09 Jan 2011 |
| Total Posts: 2842 |
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| 22 Aug 2015 04:22 PM |
Well my people don't dislike me, and if they did they'd rebel. Convince someone in Hirs to rebel against me, I'd probably give in depending who decided to rebel. If people think I'm doing a bad job they'll tell me.
▶Hirsdenian Seror and Halosis Prime |
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Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 04:23 PM |
| How would you like it if we stayed in our spawn? and if you're going to stay in your own spawn, you forget FF's and the no spawnkilling rule. |
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Vorsai
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| Joined: 09 Jan 2011 |
| Total Posts: 2842 |
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| 22 Aug 2015 04:24 PM |
i wouldnt care
▶Hirsdenian Seror and Halosis Prime |
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Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 04:26 PM |
| Ok, so you're ok with spawnkilling allowed and no FFs? |
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Vorsai
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| Joined: 09 Jan 2011 |
| Total Posts: 2842 |
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| 22 Aug 2015 04:29 PM |
no spawnkilling allowed lol, that was the whole purpose of my rant
▶Hirsdenian Seror and Halosis Prime |
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Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 04:33 PM |
| if you're going to hide in your spawn, then either we have to spawnkill in order to win, or just wait for one of you to come out and waste time. if you guys are going to hide in your camp, then we're going to have to spawnkill. If you arent camping, then I wont spawnkill and will give you space. |
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Vorsai
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| Joined: 09 Jan 2011 |
| Total Posts: 2842 |
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| 22 Aug 2015 04:34 PM |
No spawnkilling period.
▶Hirsdenian Seror and Halosis Prime |
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Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 04:44 PM |
| If you're going to camp in your spawn, where we cant kill you, thats technically not fighting :/ |
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| 22 Aug 2015 04:51 PM |
"The winner of the war takes over the opposing empire, and determines what to do with it."
I have an idea for this; over the course until the war is over both sides gain 'points' for wins and losses, the winner of the war can use these 'points' to do certain things, which will cost points.. such as taking land(amount of land depends on points spent), changing leadership, taking prisoners, and whatever else can be added to this list. |
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Lefryn
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| Joined: 19 Jan 2010 |
| Total Posts: 184 |
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| 22 Aug 2015 05:03 PM |
| The 'points' system I suggested is not very complicated, and it is a good way to measure what the winning side of the war can do, based on how well they did in the war. |
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| 22 Aug 2015 05:08 PM |
| Good idea, but too costly. I'm not giving into more loss of land. I (Vorsai) will remain the Seror of Hirsdenia until I take myself off the throne or until I've been rebelled against by a HR. |
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| 22 Aug 2015 05:48 PM |
| or get replaced with another hirsdenia. |
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