Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 12:10 AM |
that are good
-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts |
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| 22 Aug 2015 12:12 AM |
| Please go into details for stupid ppl like me |
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Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 12:13 AM |
I'm making the Scripter's Forum Compendium v2 and I want to add new modules for the module section.
Last one was released 7+ months ago.
Also trying to add in all the new features that have come in.
-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 22 Aug 2015 12:18 AM |
oh my goodness
did you guys hear that
Chief is finally making V2
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 22 Aug 2015 12:20 AM |
| I made a Lua 5.1 chunk disassembler, I just need to rewrite it to make it more efficient and modular as well as make the output cleaner (probably going to end up using a table or something). |
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Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 12:21 AM |
@casual http://www.roblox.com/Forum/ShowPost.aspx?PostID=153548676
@legit
Yeah I'm working on it right now. Looking for some of the harder to find tutorials that were written on Scripting Helpers. Found DrMathmatica's on YouTube with a bit of searching.
Also, answers to common problems for the new section.
-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts |
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Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 12:21 AM |
@cntkillme
I added your metatables tutorial BTW.
If you can give me a link to the source code or anything that'll help if it's usable atm.
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 22 Aug 2015 12:22 AM |
Also docs.google/document/d/1A1SBjRqFKFxaw7_RnsI96CKzBCcAOkuDPOTG8DIZywA Hooray, that's new I think. |
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| 22 Aug 2015 12:23 AM |
| what exactly do you mean by 'good'? |
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Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 12:26 AM |
Anything useful.
Also if anyone has any random useful source code that isn't in a module I'll add that as a separate section.
@cnt thanks will add
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W8X
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| Joined: 20 Jan 2014 |
| Total Posts: 683 |
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| 22 Aug 2015 12:28 AM |
Does this count: http://www.roblox.com/RoQuery-item?id=179209142 Oh, and cnt, I remember back when you used to come to SB
attempt to index local 'logic' (a nil value) |
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Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 12:29 AM |
thanks yeah i'll add Roquery
-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 22 Aug 2015 12:32 AM |
| Sadly I don't remember, the only one I remember ever going to was oxcool1 (or oxcool, whatever his name is) and anaminus's |
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Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 12:33 AM |
Also if anyone has any open source game links with coding new people could learn from post 'em
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 22 Aug 2015 12:35 AM |
Also my disassembler right now doesn't format functions (yet) and it's pretty ugly (also some misleading things since I copy-pasted some stuff from an older script I created)
pastebin/QLg5QBxP
It won't be hard to include support to show functions, just iterating over chunk.prototypes |
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| 22 Aug 2015 07:24 AM |
| My AdvancedHTTP came out. In my models if you want. |
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| 22 Aug 2015 07:33 AM |
A lot of people had trouble using developer products (not only did they have to learn how to use the datastore unlike they did with gamepasses, but you could only hook up one ProcessReceipt function, forcing you to change your script hierarchy and manage all sales in one script (unfortunately people like to do it in multiple scripts))
I created a developerproduct module which takes care of the datastore / processreceipt stuff behind the scenes and makes developer products as easy to use as gamepasses: http://www.roblox.com/DeveloperProduct-Module-item?id=223666277 |
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Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 07:34 AM |
@ticket
already added to v2
@echo
will keep that in mind for v3, cool module.
Also if you happen to carry a link around for that preloading forum you did, I lost it when I got deleted and I'd like to include it.
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| 22 Aug 2015 07:37 AM |
You also might like these: http://www.roblox.com/Rotatable-Region3-item?id=227509468 http://www.roblox.com/Advanced-type-item?id=268141927 http://www.roblox.com/Roblox-3D-GUI-Module-item?id=159576724
Stravant has a lot of useful modules he made a year ago if you haven't seen them yet. |
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Iterum
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| Joined: 30 Jan 2009 |
| Total Posts: 1982 |
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| 22 Aug 2015 07:38 AM |
pretty sure I have most of stravant's modules included but I'll double check, he always has some good ones
don't think i got clone's 3d one though should add that
or his .obj importer script
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| 22 Aug 2015 07:40 AM |
"Also if you happen to carry a link around for that preloading forum you did, I lost it when I got deleted and I'd like to include it."
That turned out to not work due to a flawed understanding of how preloading worked. I was under the assumption that the order you put items into the queue was the order they came out, but that wasn't the case. They all get downloaded at the same time and whichever ones finish first are removed from the queue first. This means it isn't possible to detect if an asset is loaded by checking how many assets have loaded since it was added to the queue, which was what I was doing.
It's also obsolete now though: http://wiki.roblox.com/index.php?title=API:Class/ContentProvider/PreloadAsync |
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