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Re: Any modules come out in the last 7 months

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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 12:10 AM
that are good


-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts
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Aesthetical is not online. Aesthetical
Joined: 01 Jan 2014
Total Posts: 2141
22 Aug 2015 12:12 AM
Please go into details for stupid ppl like me
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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 12:13 AM
I'm making the Scripter's Forum Compendium v2 and I want to add new modules for the module section.

Last one was released 7+ months ago.

Also trying to add in all the new features that have come in.


-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts
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Casualist is not online. Casualist
Joined: 26 Jun 2014
Total Posts: 4443
22 Aug 2015 12:16 AM
Can you link me to v1?
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LegitimatlyMe is not online. LegitimatlyMe
Joined: 30 Oct 2013
Total Posts: 1108
22 Aug 2015 12:18 AM
oh my goodness

did you guys hear that

Chief is finally making V2

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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
22 Aug 2015 12:20 AM
I made a Lua 5.1 chunk disassembler, I just need to rewrite it to make it more efficient and modular as well as make the output cleaner (probably going to end up using a table or something).
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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 12:21 AM
@casual
http://www.roblox.com/Forum/ShowPost.aspx?PostID=153548676

@legit

Yeah I'm working on it right now. Looking for some of the harder to find tutorials that were written on Scripting Helpers. Found DrMathmatica's on YouTube with a bit of searching.

Also, answers to common problems for the new section.


-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts
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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 12:21 AM
@cntkillme

I added your metatables tutorial BTW.

If you can give me a link to the source code or anything that'll help if it's usable atm.


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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
22 Aug 2015 12:22 AM
Also docs.google/document/d/1A1SBjRqFKFxaw7_RnsI96CKzBCcAOkuDPOTG8DIZywA
Hooray, that's new I think.
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LegitimatlyMe is not online. LegitimatlyMe
Joined: 30 Oct 2013
Total Posts: 1108
22 Aug 2015 12:23 AM
what exactly do you mean by 'good'?
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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 12:26 AM
Anything useful.

Also if anyone has any random useful source code that isn't in a module I'll add that as a separate section.

@cnt
thanks will add


-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts
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W8X is not online. W8X
Joined: 20 Jan 2014
Total Posts: 683
22 Aug 2015 12:28 AM
Does this count: http://www.roblox.com/RoQuery-item?id=179209142
Oh, and cnt, I remember back when you used to come to SB


attempt to index local 'logic' (a nil value)
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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 12:29 AM
thanks yeah i'll add Roquery


-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
22 Aug 2015 12:32 AM
Sadly I don't remember, the only one I remember ever going to was oxcool1 (or oxcool, whatever his name is) and anaminus's
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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 12:33 AM
Also if anyone has any open source game links with coding new people could learn from post 'em


-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
22 Aug 2015 12:35 AM
Also my disassembler right now doesn't format functions (yet) and it's pretty ugly (also some misleading things since I copy-pasted some stuff from an older script I created)

pastebin/QLg5QBxP

It won't be hard to include support to show functions, just iterating over chunk.prototypes
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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
22 Aug 2015 07:24 AM
My AdvancedHTTP came out. In my models if you want.
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EchoReaper is not online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
22 Aug 2015 07:33 AM
A lot of people had trouble using developer products (not only did they have to learn how to use the datastore unlike they did with gamepasses, but you could only hook up one ProcessReceipt function, forcing you to change your script hierarchy and manage all sales in one script (unfortunately people like to do it in multiple scripts))

I created a developerproduct module which takes care of the datastore / processreceipt stuff behind the scenes and makes developer products as easy to use as gamepasses: http://www.roblox.com/DeveloperProduct-Module-item?id=223666277
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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 07:34 AM
@ticket

already added to v2

@echo

will keep that in mind for v3, cool module.

Also if you happen to carry a link around for that preloading forum you did, I lost it when I got deleted and I'd like to include it.


-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts
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EchoReaper is not online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
22 Aug 2015 07:37 AM
You also might like these:
http://www.roblox.com/Rotatable-Region3-item?id=227509468
http://www.roblox.com/Advanced-type-item?id=268141927
http://www.roblox.com/Roblox-3D-GUI-Module-item?id=159576724

Stravant has a lot of useful modules he made a year ago if you haven't seen them yet.
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Iterum is not online. Iterum
Joined: 30 Jan 2009
Total Posts: 1982
22 Aug 2015 07:38 AM
pretty sure I have most of stravant's modules included but I'll double check, he always has some good ones

don't think i got clone's 3d one though should add that

or his .obj importer script


-ChiefDelta/Discommodate/iC7G/Vulnerite + 100 other accounts
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EchoReaper is not online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
22 Aug 2015 07:40 AM
"Also if you happen to carry a link around for that preloading forum you did, I lost it when I got deleted and I'd like to include it."

That turned out to not work due to a flawed understanding of how preloading worked. I was under the assumption that the order you put items into the queue was the order they came out, but that wasn't the case. They all get downloaded at the same time and whichever ones finish first are removed from the queue first. This means it isn't possible to detect if an asset is loaded by checking how many assets have loaded since it was added to the queue, which was what I was doing.

It's also obsolete now though: http://wiki.roblox.com/index.php?title=API:Class/ContentProvider/PreloadAsync
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