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Re: Please add Portal Parts to allow us to create portals!

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Klocko is not online. Klocko
Joined: 10 May 2011
Total Posts: 428
20 Aug 2015 12:47 AM
I'd like it if ROBLOX added Portal Parts. You'd be able to link a surface of the part to the surface of another part of the two surfaces have the same size, creating a portal which you can walk through.

Useful for:

Bigger on the inside structures
Non-euclidean geometry


Imagine the possibilities.
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TheGamingCinema is not online. TheGamingCinema
Joined: 28 Nov 2012
Total Posts: 8212
20 Aug 2015 12:48 AM
probably SkRePTaBLEe but support


[Look at this place, look at your faces. I've never seen you look like this before. Isn't it nice to find yourself somewhere different, Whoa, why don't you let yourself just be wherever you are.]
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coolestblue is not online. coolestblue
Joined: 07 Dec 2010
Total Posts: 13444
20 Aug 2015 12:55 AM
It's hard to script and would be nice to have it be easier.



With great power, comes greatly needing to give it all to me!
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Narutozo is not online. Narutozo
Joined: 28 Jul 2013
Total Posts: 1314
20 Aug 2015 01:31 AM
wha..?
AOHHHH
I GET IT


am vry hot
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Dromuz1615 is not online. Dromuz1615
Joined: 28 Feb 2014
Total Posts: 1268
20 Aug 2015 01:34 AM
Go learn lua scripting. Then it should be easier for you.
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Narutozo is not online. Narutozo
Joined: 28 Jul 2013
Total Posts: 1314
20 Aug 2015 01:45 AM
Dromuz.
this is by far is 80 percent impossible


am vry hot
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Dromuz1615 is not online. Dromuz1615
Joined: 28 Feb 2014
Total Posts: 1268
20 Aug 2015 02:08 AM
@naruto

I ment when he said scripting is " hard ", so i said go learn lua scripting and scripting may get easier for you.
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Narutozo is not online. Narutozo
Joined: 28 Jul 2013
Total Posts: 1314
20 Aug 2015 02:10 AM
@dro
._.
you misunderstood
he meant its hard to script the portal


am vry hot
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Dromuz1615 is not online. Dromuz1615
Joined: 28 Feb 2014
Total Posts: 1268
20 Aug 2015 02:10 AM
ohhhh... Sorry.

{\rtf1\ansi\ansicpg1252
{\fonttbl\f0\fnil\fcharset0 SourceSansPro-Light;}
{\colortbl;\red255\green255\blue255;\red25\green25\blue25;}
\deftab720
\pard\pardeftab720\partightenfactor0

\f0\fs32 \cf2 \expnd0\expndtw0\kerning0
\outl0\strokewidth0 \strokec2 }

Um, Magic?
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3era is not online. 3era
Joined: 16 May 2013
Total Posts: 3742
20 Aug 2015 02:15 AM
Use teleporters


"Love is like peeing yourself. Everyone can see it but only you get that warm, tingly feeling it brings." - eunit | "POOTIS" - Heavy 2007
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FromLegoUniverse is not online. FromLegoUniverse
Joined: 11 Apr 2012
Total Posts: 299
20 Aug 2015 02:18 AM
The old teleport blocks are old... but they work in this case.
All you need to do is check for when a part of a character touches and change their CFrame. Done.
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Siccity is not online. Siccity
Joined: 21 Jun 2009
Total Posts: 14782
20 Aug 2015 04:15 AM
If you're talking about being able to see the cool stuff on the other side of the portal, it's technically possible using using local parts and tricky brick/camera placement.

It's not easy, but it looks really cool.
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RitaTheCinnamonRoll is not online. RitaTheCinnamonRoll
Joined: 05 Jan 2012
Total Posts: 1568
20 Aug 2015 04:20 AM
Scriptable.
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KingCamembert is not online. KingCamembert
Joined: 31 Mar 2011
Total Posts: 19906
20 Aug 2015 04:28 AM
Scriptable and we have enough Portal games.
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Klocko is not online. Klocko
Joined: 10 May 2011
Total Posts: 428
21 Aug 2015 06:23 AM
You don't understand. I'm talking about the kind of portals which you can see through, like in games like Portal and Portal 2.
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Narutozo is not online. Narutozo
Joined: 28 Jul 2013
Total Posts: 1314
21 Aug 2015 05:00 PM
OHUEEUEOHHHH
easy to make with unions


am vry hot
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joshuajjm12 is not online. joshuajjm12
Joined: 05 Mar 2011
Total Posts: 1293
21 Aug 2015 05:02 PM
Just learn damn scripting or use a one way teleport :/
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CatBoy1235 is not online. CatBoy1235
Joined: 08 Jul 2010
Total Posts: 74634
21 Aug 2015 05:04 PM
I don't follow
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Klocko is not online. Klocko
Joined: 10 May 2011
Total Posts: 428
03 Dec 2015 03:16 AM
Surprised that lots of people don't understand...

Also, bumping this...




First of all, this is NOT a teleporter. I'm talking about portals which you can see through, to the other side.

Second of all, scripting it would be laggy. Very. Recalculating the position, possibly casting rays and other stuff for each part to do this EVERY render step is just a big no. Having this on the C side would be very nice.


Third of all, using unions to create portal holes in walls to give the illusion of Portals could work, but you will still have to script for objects such as players and unanchored parts, and there'd be a completely different copy of the room for every portal.
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