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| 20 Aug 2015 01:04 AM |
I was thinking have defenders spawn on a island to the left with a bridge connecting it to the main land
Raiders spawn in a cave on the bottom left
There's a small fortification with plenty of defensive positions in the middle of both spawns where the bomb will be at, the must take it and run to the stronghold and hold it there for 800 seconds, but they must hold it at the fortification for 400 seconds to activate it.
If the carrier dies, the bomb will drop and stay there with a counter for 50 second, if a raider doesn't get it, it'll respawn. If s defender gets it then it'll respawn too.
After holding it at the fortification for 400 seconds, they can automatically take it for the remaining minutes in the raid without having to hold it down at the fortification
So Tl:dr:
Raiders go to middle fortification, hold bomb for 400 seconds there, they take bomb then run to stronghold and hold it there for 800 seconds. If carrier dies then bomb drops and stays for 50 seconds, defender touches bomb=bomb resets, raider touches it=bomb saved, raiders don't touch it in 50 seconds=bomb respawn
There will be a 100 stud advantage for the defenders to the stronghold but a 50 stud advantage for raiders to the fortification
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Bleerp
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| Joined: 05 Nov 2012 |
| Total Posts: 3467 |
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| 20 Aug 2015 01:20 AM |
Nuh uh, the bomb needs to go to one place and one place only.
Having multiple bomb locations and hold times will overcomplicate your base
:( |
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| 20 Aug 2015 01:21 AM |
| Sounds like Sierra, and its biased if the bomb respawn if no raiders/defenders touches it |
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| 20 Aug 2015 01:22 AM |
Da bomb will stay on one place though, unless they take it.
At the start of the raid, raiders run over to the fortification and take positions while they hack the bomb to take it, in 400 seconds they take it and run to the stronghold where they set it up and hold it for 800 second
If they lose it though, the raiders can take the bomb again without waiting 400 seconds. |
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| 20 Aug 2015 01:23 AM |
@first poster
I got a dev team m9
@ii
Well we can do like it despawns after 50-100 seconds or it stays there till a defender touches it to reset it, or a raider takes it |
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| 20 Aug 2015 01:24 AM |
@news
Might just make it so they can take it when it's official and hold it at the stronghold for 1200 seconds
But that'd be much harder |
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| 20 Aug 2015 01:25 AM |
| Make It like the defenders touches it for 15-20 seconds to disable the bomb like you have the raiders 400 second to hack the bomb |
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| 20 Aug 2015 01:26 AM |
If it's a bomb make the times 200 and 600, because bombs are harder
If you want, just remove the bomb alltogether, make it 2 terminals, hold 1st for 400 to access the 2nd |
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| 20 Aug 2015 01:26 AM |
@alpaca
Would 300 and 700 be good? |
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| 20 Aug 2015 01:30 AM |
| No, bombs are so much harder because if the bomb holder dies you have to go alllllllllllll the way back to the bomb giver |
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| 20 Aug 2015 01:32 AM |
Yeah but they'd have unlimited bomb retakes(idk what to call this but in 8c the bomb was limited, so if you lost it like 20 times you'd lose, but here it'd be unlimited)
Plus when they die, the bomb drops and stays there for 100 seconds until a defender despawns it or a raider picks it up.
When defenders get to it, they need to hold it there for 10 seconds for respawn |
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| 20 Aug 2015 01:50 AM |
Regardless, it's way harder
Just make 2 terms like WIJ
Get garage access then the main term |
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Goaty2
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| Joined: 24 Jan 2010 |
| Total Posts: 6459 |
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| 20 Aug 2015 01:51 AM |
| Too complicated. when raiders are confused they dont raid. |
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