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| 19 Aug 2015 02:41 PM |
So far, everytime I ask for how to get music people how to get background music, it ends in a local script with the following:
Workspace.Sound:Play()
However, this applies to every one. Anytime a player dies or joins the game, the music resets. For everyone. Does anyone know how to make a script that can fix this?
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| 19 Aug 2015 02:42 PM |
@BluesteelBoyz Really? Can you give me a code sample? |
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| 19 Aug 2015 02:43 PM |
Well, there are a few ways. 1.Audio gui 2.Sound.loop= true 3.What you did |
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| 19 Aug 2015 02:44 PM |
Loop it so it keeps going EVEN IF YOU Die
I forgot my siggy last time. I'll do it twice, #cake #cake |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 19 Aug 2015 02:44 PM |
put sound in a screengui play it there with a localscript bam |
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| 19 Aug 2015 03:05 PM |
| I've tried the screen GUI thing, but it doesn't work. I also did the Sound.looped=true in the same script, but that didn't help either. Can you still help? |
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itsKeanu
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| Joined: 02 Aug 2009 |
| Total Posts: 10 |
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| 19 Aug 2015 03:21 PM |
Repeat
Game.Workspace.Music.*audio*:play(*audio*)
Until false
Make a Model and name it Music and put your audio in it. Name the audio and Put the ID in. then replace *audio* in the script with what you named the audio. |
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