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Re: Music Problem?

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ThunderTricity is not online. ThunderTricity
Joined: 25 May 2012
Total Posts: 153
19 Aug 2015 02:41 PM
So far, everytime I ask for how to get music people how to get background music, it ends in a local script with the following:

Workspace.Sound:Play()

However, this applies to every one. Anytime a player dies or joins the game, the music resets. For everyone. Does anyone know how to make a script that can fix this?
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BluesteelBoyz is not online. BluesteelBoyz
Joined: 15 Feb 2012
Total Posts: 1841
19 Aug 2015 02:41 PM
I do.

#cake
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ThunderTricity is not online. ThunderTricity
Joined: 25 May 2012
Total Posts: 153
19 Aug 2015 02:42 PM
@BluesteelBoyz
Really? Can you give me a code sample?
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BluesteelBoyz is not online. BluesteelBoyz
Joined: 15 Feb 2012
Total Posts: 1841
19 Aug 2015 02:43 PM
Well, there are a few ways.
1.Audio gui
2.Sound.loop= true
3.What you did
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BluesteelBoyz is not online. BluesteelBoyz
Joined: 15 Feb 2012
Total Posts: 1841
19 Aug 2015 02:44 PM
Loop it so it keeps going EVEN IF YOU Die

I forgot my siggy last time. I'll do it twice, #cake #cake
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CrowClaws is not online. CrowClaws
Joined: 04 Jul 2010
Total Posts: 4466
19 Aug 2015 02:44 PM
put sound in a screengui
play it there with a localscript
bam
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BluesteelBoyz is not online. BluesteelBoyz
Joined: 15 Feb 2012
Total Posts: 1841
19 Aug 2015 02:45 PM
^ k

#cake
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ThunderTricity is not online. ThunderTricity
Joined: 25 May 2012
Total Posts: 153
19 Aug 2015 03:05 PM
I've tried the screen GUI thing, but it doesn't work. I also did the Sound.looped=true in the same script, but that didn't help either. Can you still help?
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itsKeanu is not online. itsKeanu
Joined: 02 Aug 2009
Total Posts: 10
19 Aug 2015 03:21 PM
Repeat

Game.Workspace.Music.*audio*:play(*audio*)

Until false

Make a Model and name it Music and put your audio in it. Name the audio and Put the ID in.
then replace *audio* in the script with what you named the audio.
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