aerogod
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| Joined: 28 Jun 2011 |
| Total Posts: 2188 |
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| 19 Aug 2015 12:51 PM |
I'm trying to figure it out, for a checkpoint script.
| aviator of c&g | "hell is paved with good intentions" | |
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Almitee
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| Joined: 28 Jun 2011 |
| Total Posts: 374 |
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aerogod
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| Joined: 28 Jun 2011 |
| Total Posts: 2188 |
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| 19 Aug 2015 12:53 PM |
Nice, smart guy.
| aviator of c&g | "hell is paved with good intentions" | |
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aerogod
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| Joined: 28 Jun 2011 |
| Total Posts: 2188 |
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| 19 Aug 2015 12:54 PM |
Seriously, how would you check if a player dies?
| aviator of c&g | "hell is paved with good intentions" | |
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| 19 Aug 2015 12:55 PM |
| You could check their Humanoid's Health, or you can use the OnDied() Event. |
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aerogod
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| Joined: 28 Jun 2011 |
| Total Posts: 2188 |
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| 19 Aug 2015 12:57 PM |
Ah, thank you.
| aviator of c&g | "hell is paved with good intentions" | |
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