tecno15
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| Joined: 10 Sep 2009 |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 18 Aug 2015 06:29 PM |
| moveto and learn how to script |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:30 PM |
| moveto isn't relative and im probably better than you |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:31 PM |
-->>ok lets write this wait(1) -->>load h = script.Parent.Humanoid p = script.Parent g = p.gyro -->>weld script.anchorWeld.Disabled = false
while true do h:Move(Vector3.new(0,0,-1)) -- not relative repeat wait() until p.collide.Value == true h:Move(Vector3.new(0,0,0)) -- stops movement, works for now for i=1, math.random(10,20) do p.gyro.CFrame = p.gyro.CFrame * CFrame.Angles(0,math.rad(math.random(4.5)),0) wait(1/30) end p.frontface.check.Disabled = false wait(1) wait() -- dont crash the game idiot end |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 18 Aug 2015 06:31 PM |
lold idiot
human:MoveTo(torso.Position + Vector3.new(0,5,0)) |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:32 PM |
you obviously tl;dr'd
"needs to be relative"
maybe you need to review your basics |
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76km
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| Joined: 14 Aug 2015 |
| Total Posts: 5455 |
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| 18 Aug 2015 06:32 PM |
| ^ you make me ashamed, whoever is posted above time ticks. |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 18 Aug 2015 06:33 PM |
>Tells someone helping that they are better than them at scripting > top kek |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:33 PM |
| then how do you do it genious |
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TimeTicks
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| Joined: 27 Apr 2011 |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:34 PM |
ok guys
drop the bias
i asked how to make a humanoid move forward RELATIVE to itself
he calls me an idiot and gives me a vector3.new(0,5,0), which isnt what i asked for |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:37 PM |
| also we can share a laugh about how i spelt genius wrong |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:39 PM |
| why did you drop dead? did you actually read what i asked for? |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 18 Aug 2015 06:41 PM |
| ARE YOU FKING BLIND? IT MOVE FKING RELATIVE TO THE FKING TORSO DUMBASS. EVERYTIME IT MOVES IT GOES FROM THE TORSO GOD DANM MOTHER IDIOT. FFS |
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Eston
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| Joined: 13 May 2008 |
| Total Posts: 21591 |
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| 18 Aug 2015 06:42 PM |
i share frustration in the fact that these coders are terrible at explaining things
i mean, you can't be good at everything
but where the hell does a person put these incomplete fragments of code anyway?
they just say a random phrase (which i am sure works, but where do you put it?) and then ignore the thread when you ask for more assistance
they must think we are all idiots |
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| 18 Aug 2015 06:42 PM |
| inb4 content deleted @Time |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:43 PM |
| no, it moves along a single axis, i want it to always go forward relative towards the direction it is facing |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:47 PM |
| we have different interpretations of "relative" |
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Darkenus
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| Joined: 17 Jul 2014 |
| Total Posts: 1997 |
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| 18 Aug 2015 06:48 PM |
| Perhaps explain relative more clearly next time. |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:49 PM |
ill dumb it down for you
when the torso rotates, i want it to walk where it is facing |
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Darkenus
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| Joined: 17 Jul 2014 |
| Total Posts: 1997 |
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| 18 Aug 2015 06:50 PM |
| No I already know what you mean, just saying that to help others understand. |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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Vortilis
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| Joined: 06 Jul 2014 |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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tecno15
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| Joined: 10 Sep 2009 |
| Total Posts: 1372 |
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| 18 Aug 2015 06:54 PM |
also time,
MoveTo(torso.Position + Vector3.new(0,5,0))
correct me if im wrong, but you're adding 5 to the Y axis to make it walk? |
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