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Re: a mechanism to give clans purpose again

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Hythas is not online. Hythas
Joined: 28 Sep 2014
Total Posts: 2377
18 Aug 2015 05:45 PM
a mutual community agreement that declining wars without an EXCEPTIONALLY valid reason constitutes a loss by default

there was a time when group leaders were genuinely afraid to decline wars for the stigma attached and the shame brought by it

if you've wondered why clans have been borderline dead/atrophying/no-one-is-doing-anything for years now its in a large part due to the fact wars have become optional and everyone is categorically afraid of loss on a *lego childrens building game

to get a war going these days its days/weeks of negotiations, and they are usually called as stalemates or out right autowinned

the number of wars declined these days is absolutely an embarrassment

if you want to play this game and take war clans seriously you need to start taking war seriously or its only a gradual decline from here

and thats if the situation isn't already LONG GONE, which it probably is
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Hythas is not online. Hythas
Joined: 28 Sep 2014
Total Posts: 2377
18 Aug 2015 05:45 PM
b1
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MedievalGame123 is not online. MedievalGame123
Joined: 08 Dec 2012
Total Posts: 7144
18 Aug 2015 05:46 PM
LISTEN NERD VAKTOVIA IS SOVEREIGN AND FREE YOU BEING A NERD DECLARING AUTO WIN WON'T CHANGE IT. HAIL VAKTOVIA.
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Seviro is not online. Seviro
Joined: 08 Dec 2009
Total Posts: 46758
18 Aug 2015 05:46 PM
A good first step is actual negotiations instead of clan leaders giving messages to the enemy through C&G instead of private chat

Way I see, you want to war someone, privately discuss this prior with their officials and come to some sort of agreement.
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Hythas is not online. Hythas
Joined: 28 Sep 2014
Total Posts: 2377
18 Aug 2015 05:47 PM
its funny because really c&g and the cancerous unproductive c&g "culture" is responsible for a lot of the problems we have today
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Seviro is not online. Seviro
Joined: 08 Dec 2009
Total Posts: 46758
18 Aug 2015 05:49 PM
The problem here is that clan leaders just declare a pointless war out of nowhere via C&G without negotiating with the opposing side

You can't really expect to do that and not have the enemy be pissed off/caught off-guard when they're doing something and legitimately have a reason not to go to war.

Then you have it where that clan isn't particularly ready for a war in any aspect (even I agree with warring no matter what,) and that clan being ridiculed despite having a reason

The approach I have, mentally, sticks to old ways but also adjusts with the "new" ways of handling wars, since you can't have just one or the other.
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Hythas is not online. Hythas
Joined: 28 Sep 2014
Total Posts: 2377
18 Aug 2015 05:51 PM
you put a lot of thought into your solution to, what are at this point, classic problems (since they've been ongoing for years now) but my reasoning behind reintroducing a simple, violent stigma is because i dont think the majority of today's clan members of capable of handling the most basic protocal

i think it's best to proof these solutions against the end user under the assumption their ability to parse nuances is on neanderthal level
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HeroMaster is not online. HeroMaster
Joined: 23 Feb 2008
Total Posts: 21319
18 Aug 2015 05:53 PM
It was never because of a stigma that wars weren't declined.

We had wars because they were fun.

Wars stopped being fun - they started being about fueling the ego-trains of teenagers who don't forget that roblox is a clan. Because they started getting the same attitude you have. It's a game. You do things respectfully, or you don't get to whine when others don't take things as seriously. Fun is about balance, and too many people think balance is only when they're winning.
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Hythas is not online. Hythas
Joined: 28 Sep 2014
Total Posts: 2377
18 Aug 2015 05:56 PM
its my opinion "fun" is bred by happenings, interest, intrigue and broadly speaking activity

if people feel like THINGS ARE GOING ON they want to participate in them, and its as simple a dynamic as that.

the actual gameplay isnt important just that people feel like their living in an lively, fascinating world full of interesting adventures to get into and cool people to meet
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Seviro is not online. Seviro
Joined: 08 Dec 2009
Total Posts: 46758
18 Aug 2015 05:57 PM
A huge factor that factored into wars not being fun was that they started not being about fun, just winning: as Hero said.

If we had wars that focused less on "WE'RE GOING TO KICK YOUR ASS AND PUT YOU ON OUR DEFEATED LIST" we'd see an improvement.
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HeroMaster is not online. HeroMaster
Joined: 23 Feb 2008
Total Posts: 21319
18 Aug 2015 05:59 PM
... and for real people that exist?

I know a lot of kids on roblox don't have any idea what game design is, but good game design and an active community will always result in competitive, healthy fun.

Constant flaming and raids failing because the raiders get pistols and defenders get miniguns isn't fun. Quantity > Quality can only sustain a community for so long, and people are starting to realize that.
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Hythas is not online. Hythas
Joined: 28 Sep 2014
Total Posts: 2377
18 Aug 2015 05:59 PM
people need to be able to take things seriously though

at least to a degree

you've got to recognize there was always a certain roleplay element to these fun clan interactions

it felt like you were, to a degree, involved in a serious conflict

perhaps thats silly but don't deny thats how it worked

good sportsmanship is important but if clans become 100% a clinical tournament type thing what fun is it
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HeroMaster is not online. HeroMaster
Joined: 23 Feb 2008
Total Posts: 21319
18 Aug 2015 06:02 PM
Well... yeah, nobody argued against seriousness.

Playing games always comes with a degree of seriousness. That's called sportsmanship. Respect one another, take having fun seriously. It's not an oxymoron because we aren't PLAYING a game, we're building games to play in.

And nobody said anything about roleplay, either. I would know clans always involved roleplay. The first clan wars to ever happen were almost 90% rp.

This "clinical tourny" you've called sportsmanship isn't what is needed. Merely knowledge of game design and respect for one another.
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eaglesword is not online. eaglesword
Joined: 06 Apr 2008
Total Posts: 1599
18 Aug 2015 06:11 PM
A Mechanic I implement to make things fun again!

- I talk to other leaders like a human being instead of calling them out on the forums like a dog!

- I organize events and competitions between myself and other community leaders to make things fun and active

- I contact their leader before I raid and see if we can plan future raids between each other to make things fun.

--------------------------

Why I'll decline a war declaration from C&C

1. Bait
2. Hate
3. Ego
4. Communications

However say Seviro here would like to go to war with me, he - being the guy he is, would contact me in person and we'd plan something nice for our communities.

And at the end of it, If I Lost i'd pat him on the back over the forums and congratulate him on a job well done over STEAM or something


Caus ya' know, ego's ruin everything.
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