cloudwork
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| Joined: 20 Apr 2011 |
| Total Posts: 7608 |
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| 18 Aug 2015 03:04 PM |
I heard that if you enable FilteringEnabled in your game, it can prevent a lot of exploiting. I'm making a game at the moment and I was wondering if I should use this, and if it has any side effects like breaking scripts. The main tool in the game is the classic LinkedSword.
If I shouldn't, what should I do to prevent exploiters?
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cloudwork
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| Joined: 20 Apr 2011 |
| Total Posts: 7608 |
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| 18 Aug 2015 03:06 PM |
By the way, I'm not asking for help. I'm basically just asking what the pros/cons of it are.
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| 18 Aug 2015 03:06 PM |
| FilteringEnabled blocks any input from the clients. It's a great way to stop exploitation, but you have to learn a new way of coding Lua using RemoteEvents, and not using localscripts for global stuff. |
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cloudwork
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| Joined: 20 Apr 2011 |
| Total Posts: 7608 |
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| 18 Aug 2015 03:07 PM |
Oh. Are there any other things I can do to prevent exploiting in the game?
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| 18 Aug 2015 03:08 PM |
| It's easier to just learn how to script with Filtering. |
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| 18 Aug 2015 03:14 PM |
| local games works just the same with Filtering on/off, it's only a problem when you need to get stuff from the player. |
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| 18 Aug 2015 03:15 PM |
there is an easier way.
banning the people who exploit |
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cloudwork
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| Joined: 20 Apr 2011 |
| Total Posts: 7608 |
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| 18 Aug 2015 03:16 PM |
@Lua
If the game gets front paged, I'm not going to every single server to ban exploiters 24/7 manually.
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 18 Aug 2015 03:19 PM |
| Remove all incentive for exploiters by giving everyone admin |
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| 18 Aug 2015 03:21 PM |
Lol, JK about that
when they try to Hp hack, try to make a script that when they have an HP over 39432038409238409 then kick player |
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Aethex
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| Joined: 16 Oct 2011 |
| Total Posts: 2193 |
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| 18 Aug 2015 04:11 PM |
| The classic LinkedSword works with FilteringEnabled activated. It will break most other scripts, though. It is best to learn how to script with it on. |
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| 18 Aug 2015 04:55 PM |
most gears/weapons made by stickmasterluke are FE compatible as he uses remote events.
8BitDeveloping - Game design is life. |
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